Welcome back readers.

It’s a holiday weekend here in Canada, but it would be a shame to break CD’s recent on-time-ish streak, so here I am with 17 fresh reads! I usually take a whole one week a year off from the roundup–two if I get really sick!–so if you appreciate our critical coverage and have a few bucks burning a hole in your pocket, the Patreon is always an option to consider. While you’re there, you can check out Kaile’s latest monthly recap!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Critical Convos

This week let’s start things off with conversations and interviews looking at creation spaces, play habits, Palestinian game devs, and more.

“There are a lot of people out there that are interested in [PVG], but they’re afraid to participate because of how wrongly controversial this issue is. And the more countries recognise Palestine, the more people will feel comfortable joining programs such as Palestinian Voices in Games.”

Titanomachy

Hades 2 has been out of early access for a minute, and I can kind of feel the room pulling away from Supergiant’s first sequel in a few ways. Two highlights this week.

“In every patch note released during Hades II’s early access run, Supergiant included a quotation from an ancient source of myth. This reflects the way Hades II presents itself: as a gateway to a wide world of literature, culture, and art that exist beyond it. But it represents Hades II at its worst: the mystery and grandeur of myth chopped and screwed, deemed too strange for its audience to understand more than a fragment of.”

Chat History

From mythology to history, let’s now turn to different intersections between games and different kinds of history, looking at genre, art movements, violence, and more.

“Hazel’s tale is one about cultivation: of care for both blood and found family across communities, time and, by extension, for the land. A land which has been ravaged both physically and spiritually by intergenerational trauma. This tale is also one that makes strange the concepts of paradise, purgatory and hell.”

Ahistorical Record

From history to ahistory, we turn now to writers thinking about distortion, obfuscation, miscommunication, misrepresentation, misremembrance.

“Let me say something that risks sounding like a bad faith/paranoid reading on my part, at this juncture: there is an unfortunate proximity here to “facts don’t care about your feelings” that is, if somewhat coincidental, at least a bit itchy, just as the reminder that “there are still games that want it to be 1990 again” inevitably carries with it an unpleasant echo of MAGA. There is a tremendous difference of degrees between these things, of course. But the vectors point in the same direction, an alignment of reactionary sentiment that just happens to transmit through the medium of language. There’s the shared demarcation between the cold logic of action and squishy, compromised intellectualism. The mutual foreclosure on appraisals from without, and the unsubstantiated assertion that sometimes, the old ways are best.”

Paradigm Shifts

A broader section, these four pieces offer play-based reflections on games past, present, and future.

“When I am winning I am loving it and I’m high again, when I am losing I feel my chest sinking and I am devastated when all my progress is lost. I love this friction, too — CloverPit kept reeling me back in over and over after I vowed “never again”, but I feel as if it is a toy that grips you for a few weeks, that you eventually put down for something more engrossing and holistic.”

Critical Chaser

Mama mia.

“What I am trying to say is that I am jealous of your fame! I am envious of your athletic skills. How many sports do you excel at? How in the world do you have time to stalk Bowser and participate in the Olympics at the same time? I hate you! I love you! Every time I think about you hopping across the Mushroom Kingdom, I think about getting to ride a Yoshi. This is not fair. Why are there no Yoshis in the real world? Also, your brother–what is his name, Louis, right? – is too good for you. He is too cool to be related to you. This is why I hate you, Mario. This is why I love you because I want to know your brother.”


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