Welcome back readers.

Okay, I lied a small lie last week. I’m not going to plug our money stuff this week. Instead keep your focus on The Jamaican government’s official portal for Hurricane Melissa relief.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Critical Community

I see two guiding themes that run through the selections this week: community and continuity, with lots of overlap between these ideas. To start with, let’s look at a few pieces that invoke different meanings of “critical community”–communities of critics, the critical urgency of building community, or critique of critics and of communities.

“How can we build up and out if everyone is laying their blocks separately from each other? How can we hope to learn anything if we refuse to look for what has already been said? Illiterate writers removing and replacing the same base brickwork year after year.”

Historical Perspective

Now let’s look at the continuity side of things. These pieces are interested in various notions of history–of historical fiction, of historical context, of the history of art movements.

“Interfaces are much more provocative, storied, embodied, and rhizomatic than we give them credit for. And IF is the perfect game genre to explore how interfaces circulate collective fantasies of what our societies could be organized like, what those societies could value instead of corporate techno-fascism.”

Arcade Archives

This focus on continuity extends through most of the game-specific analyses I read this week. Here I’ve grouped together the ones that anchor some amount of their perspective in genre history.

“I’ve said before that action games are like pieces of music, defined by their rhythms, breaks, and the instrumentation they play with. And if the arcade brawler’s thumping rhythms mirror rock, and the modern roguelike mirrors the improvisational grooves of jazz, then Absolum is a pitch perfect jazz fusion album. A double LP in a beautifully illustrated record sleeve, with a world of beautiful details that reveal themselves on repeat plays.”

Definitive Addition

These next three analyses also invoke an idea of continuity, but apply it to series or single texts over time.

“Ryu Ga Gotoku Studio are evidently very willing to recast characters based on personal scandals, controversies, and crimes surrounding and committed by the actors they hire. Yet unlike Taki’s one-time drug use or the baseless accusations against Narimiya, Kagawa’s admitted sexual assault has had no impact on the studio’s choice to cast him for Yakuza Kiwami 3, despite the studio’s apparent insistence on stringent background checks.”

Prey Tell

The horror game conversations this week also have some amount of temporal focus, especially Rayne’s look at Prey.

“For me, Prey put the struggle of queer identity into my hands and let me play with it, conducting my rebellion and fury and hope through Morgan’s story with every run. On Talos 1, I got to bravely reject my former self. And once I’d done that, I got to make peace with them too. No matter what anyone on- or offscreen tells me, at the end of the day, I’m the one holding the controller. I can restart myself as many times as it takes.”

Critical Chaser

We’ll close this week with a turn to one of the most important communities in games writing going back decades.

“Throughout the years, hundreds of hard-working contributors to the site have submitted guides, maps, reviews, top ten lists, cover art, screenshots, and video links to deepen the community’s knowledge about thousands of games across hundreds of systems. Thanks to these tireless contributors, the site has continued to stand strong for thirty years and remained a treasure trove of information.”


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