Welcome back readers.

The big thing I want to put on your radar this week is that we’ve officially launched our 2026 Fansite Jam! Check out the jam details here, and if you’re looking for inspiration, you can start with our 2024 roundup of fansite submissions. This event runs until February 28, 2026. We’ve already begun to receive submissions, so come see us on our Discord to participate! No judgment if you bounce from the server after the jam.

As a recurring reminder, supporting us through our Patreon allows us to run events like this, not to mention the weekly, monthly, and yearly critical roundups we’re constantly working on.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Creating under Conflict

Our opening section this week focuses on game developers in harrowing circumstances with limited access to the Internet and the wider world.

“It’s here in the permanence of counterculture and how music binds an emotion to a time and place that Palestine Skating Game aims to etch itself into the mainstream. It’s the same idea found beneath the peeling layers of art on the West Bank walls, of creative resistance refusing erasure through whatever means necessary.”

Steppe Learning Curve

Pathologic 3 is out and it’s begun to attract rich critical writing. Here are two highlights.

“As a trio of games, Pathologic knots together narrative and play, weaving them so that there is practically no distinction. For lack of a better term, these games are literary. They are florid and flowery, twisting their prose between the branches of an ever-growing tree. Yet they are also grueling, demanding a careful understanding of interlocked systems and a quick-handed pursuit of your goals. These games care about all the forms their rhetoric takes. Between the inertial force genre conventions and capitalistic pressure, it is hard to make games that feel this unified, this whole and considered, but Pathologic 3 is evidence that it’s possible.”

Interviews

This is where I’ve grouped together the interview and interview-shaped pieces this week, with a strong subfocus on retro aesthetics.

“Given the constantly-bleeding-workers nature of the video game industry over the past couple of years, as well as Spotify’s increasingly negative reputation, Bandcamp seems like the kind of platform that could offer some real support to video game composers and musicians during both certain and uncertain times. And it has for some—but with a few caveats.”

Playing Through It

Our next two picks closely examine personal intersections between play and mental health crises.

“Depression Quest’s epilogue posits that ‘all we can really do with depression [is] just keep moving forward.’ I can’t disagree. In time, I have gotten better. Somewhat. I’ve wanted to, which has been quite a change in itself. I no longer see death as an option, let alone a good one. The economical option more frequently loses out in favour of no option at all. Text is limited to characters on a page, not blood on a blade. I have started spending my Saturday mornings with a therapist. I spill my guts, not my ichor. ‘This year, I’ve started wearing safety belts.’”

Temple of Time

I’ve put a whole bunch of articles together in one section here, but there is still a lose critical throughline in the examination (and sometimes contrast) between play experiences past and present.

“We apologise for our racist game, that you have bought, and will play on your machines built out of the racist profit incentive. We preserve it for historical purposes. Except. We don’t. Because. We wanted to upscale. To remaster. That is, to re-master. To master again. To be master once more. We own the ability to apologise for racism and profit from it.”

Critical Chaser

They’re not mad. Please don’t put in the newspaper that they got mad.

“Obey the Fist’s obsession with indies makes a collision course inevitable. Fifteen days into 2026, 493 games have already been published on Valve’s storefront, according to stat tracker SteamDB. That’s about 32 games each day, in a month that’s notoriously slow for significant game releases. Half of all Steam games never get a single review. If you’re the creator of an obscure game that’s barely gotten any traction, you’re definitely going to check out any review. But OTF’s fondness for lengthy and strangely angry evaluations has left many niche developers bewildered. Should they be thankful that their game reached someone at all? Or resentful that a notorious Steam troll is seemingly punching down for clout?”


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