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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
Gotta Rent ’em All
First things first: two interviews, two commentaries, spanning industry and culture.
- Tunic, Night in the Woods Publisher Says TikTok Is Creating and Running Racist GenAI Ads for Its Games Without Permission | IGN
Rebekah Valentine talks to Finji co-founder Rebekah Saltsman about a troubling TikTok trend misrepresenting their work against their will. - Home Away from Home: 30 Years in the World of Pokémon | Unwinnable
Niki Fakhoori situates Pokémon as a bellweather for the industry’s gradual pivot to digital-only, temporary, rented experiences. - ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront | The Guardian
Geoffrey Bunting reveals Steam reviews pages as playgrounds of reactionary abuse, through conversations with the developers most impacted by Valve’s lack of moderation (Further Reading: Nathalie Lawhead on making games that engage with trauma). - The Waters Are Already Muddy | Inner Spiral
Alli muses on GamerGate, irony-poisoned, anti-sex worker online culture, and the pathway out of the digital nightmare factory (Further Reading: Liz Ryerson on reactionary nostalgia and contemporary internet culture).
“I’m seeing it in the younger generation, too. We give them so much shit for their brainrot slang, but have you watched them move? Shit’s amazing. They’re realizing that not caring is just a defense mechanism that leaves you lonely as hell. They’re looking at the climate crisis, the genocide in Palestine, and the looting of their future, and they aren’t responding with 4chan nihilism. They’re responding with a fierce, terrifying sincerity. They are risking their safety for strangers.”
A Series of Interesting Choices
What follows are a series of narrative-themed pairings. The first one looks more at structures of storytelling.
- I’m so over the video game soap opera | Polygon
Giovanni Colantonio doesn’t accuse RGG of being washed so much as he identifies narrative holding patterns as a seeming structural inevitability of AAA success (Further Reading: Hiero de Lima on Kiwami 3). - Scarlet Hollow and Slay The Princess make branching narrative look easy | AV Club
Grace Benfell evaluates the narrative highs and lows of Black Tabby’s oeuvre.
“Most video games still struggle to take themselves seriously. Scarlet Hollow and Slay The Princess are the products of that struggle. They swing between the medium’s most profound highs and its wretched lows. They offer a sign of better things to come and a map of how to get there, while reinforcing why games need to move on in the first place.”
But What, and for Whom?
The second looks more at the kinds of stories being told.
- 10 years later, Firewatch’s critique of masculinity is just a different shade of toxicity | AV Club
Bee Wertheimer dissects a dearth of feminine agency in Firewatch (Further Reading: Moises Taveras on Firewatch and yearning). - Just How Queer Is ‘The Queerest Game Of All Time’?: Baldur’s Gate 3 and Sexuality | The Stacks
Erin Donegan says: not especially so (Further Reading: Erin’s previous writing on Soul Reaver).
“For as technically accomplished as its sex scenes are – and they are unquestionably so – Baldur’s Gate 3 ultimately disappoints where it matters: exploring human beings, their desires, flaws, personalities, and queerness. This is not to say that many queer people cannot find queer joy in Baldur’s Gate 3; many demonstrably have. But in a moment where games with adult content from independent creators are being aggressively pushed even further to the margins than they were before, it feels profoundly insufficient to settle for a game concerned more with providing sex as a safe, flattering commodity for a cis-het male audience as the apex of how sex can be depicted and explored in video games.”
Disc Two
Our next two selections concern themselves with the PS1 era of RPGs–its affordances, its subversions, its evocative staying power.
- Environmental Storytelling – Chrono Cross | Pixpen
Sam Howitt contemplates Chrono Cross‘ melancholic, genre-reflexive turn in service to telling a story larger than itself. - The Rotting Pizza of Final Fantasy 7 | Eteo Archetypes
Gregorios Kythreotis makes a case for the evocative affordances of the humble PS1 pre-rendered background (Further Reading: Kimimi on Kaze no NOTAM: A walk in the sky).
“This interplay of pre-rendered environments ? being able to go from intimately zoomed-in shots inside elevators and train carts to zoomed-out world views ? encouraged the worlds of these JRPGs to contain both fragments of minutia and awe-invoking scale. Seeing the smaller spaces, cities and then open world leads one to fantasise: what other places could be out there in this vast landscape?”
Even Footing
These next ones, otherwise very different in style and scope, are linked by their attention to games and spaces that get us to use and think about our feet.
- A love letter to the rhythm game communities that helped me find myself | Mothership
Amanda Lynn recounts twenty five years and counting of queer community strung together across decades and arcades by DDR machines (Further Reading: Linda Codega on queer development communities and erotic TTRPGs). - foot strikes + baby steps | one more run
Grayson Morley takes a run at Baby Steps through a lens of pain (Further Reading: John Warren on Baby Steps).
“Something strange happens in that moment when your perspective changes. You go from looking outward at the world, focusing both on Nate’s feet and on the horizon, to only being able to focus on your feet. You go from looking ahead to looking down. This was exactly the experience I had when trying to correct my own form. I became fixated on what my feet were doing beneath me, just as I had to do now, in Baby Steps, when forced into a first-person view.”
Image, Text
Forgive me for another slightly footloose pairing (ok, scratch that, forgive me for that), but both of these picks are interested in imagery and iconography.
- La historia de Crisol: Theater of Idols explicada – Análisis del ‘lore’ y simbolismo del juego | GamerFocus
Julián Ramírez connects sun worship to catholic iconography in the religious power struggles of Spanish indie game Crisol (Further Reading: eloquentire on Mandinga: A Tale of Banzo). - Defender Of The Crown (Cinemaware, 1986) | exp.
I don’t think Mathew Kumar much liked this trip down Amiga lane!
“The funny thing is, it’s so uncinematic. For a company that was literally called Cinemaware, it’s strange that their games are so gamey. You would assume that a Errol Flynn-inspired swashbuckler would have started with a story, a script; a blend of cut-scenes and action scenes in order. In many ways I’d imagine the design would be more like the movie licenses released by Ocean later in the 80s and 90s–half-assed mini games with a cinematic connective tissue, and it would have probably been easier to make, less wasteful, and just as successful.”
Dicey Circumstances
Now let’s take some time to look at games as a lens of social critique.
- Space Warlord Baby Trading Simulator – I Shorted A Baby (And It Felt So Good) | startmenu
Artemis Octavio shorts a baby and considers the allegory (Further Reading: Madison Butler on Space Warlord Organ Trading Simulator). - Crisis Acres | The White Pube
Gabrielle de la Puente watches a film about a game about the arbitrary cruelties of the healthcare system.
“I can’t say I enjoyed watching it, but I don’t think enjoyment is even close to the point. I’m interested in games that aren’t about enjoyment because that’s another displacement, when by and large we expect games to be fun. I mean, we expect healthcare to make us feel cared for but that’s so rarely the case as well. I think this is why, when the doctors rolled the dice at the end of the film, I wished those dice calls had punctuated the entire film, explicitly. I wanted the film to be more up front with us, less clever, arty, social experiment and more obviously criticism. But I would say that. I’m a sick critic.”
Critical Chaser
Advantage, Jake.
- Mario Tennis Fever Is the Best Mario Sports Game Ever Made | Jake Should Be Writing
Jake Steinberg embraces Mario Bullshit.
“By declining to “balance” tennis against Mario bullshit, Mario Tennis Fever exposes the equation as a bad premise. The game indulges completely in tennis—its pressure and momentum—and deploys Mario’s aesthetic to heighten the drama.
Mario Tennis Fever is the best Mario sports game ever made.“
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