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On the weekly side of things, we’ve got 23 new-and-cool picks on deck. Let’s get into it!
This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
Disc-ourse
We’ll call this the industry section this week, with four pieces that relate in some way to Sony’s decision to abandon physical media for its consoles.
- Your favorite sports game is about to get way more expensive | eyeblack
Bradford William Davis investigates just how big a markup you’re in for if you can only buy last year’s NBA 2K on PSN instead of the clearance bin. - Forever Physical: Please Stay Mad About Game Discs | Prophets & Players
Dawn Davis recollects on growing up poor and relying on rentals to play (Further Reading: Alli on growing up gaming while poor). - Play old games: They’re good and good for you | Skybox
Marc Normandin presents some pointers for keeping up with the classics (Further Reading: Wallace Truesdale on doing your videogame homework). - Consoles Acting as Gods | Inner Spiral
Alli brandishes a disc that cuts in a polemic against Sony and Microsoft’s necropolitical manoeuvring towards more perfect techno-feudalist monopolies (Further Reading: Skeleton on the gentrification of games preservation).
“Eradicating physical media, firing the human artist to replace them with generative algorithms, and selling cloud software to guide military strikes in a warzone are all expressions of the same corporate drive to rid the world of human creation. They want a reality that is sterilized of physical artifacts, human labour, and resistant populations. They want everything uploaded to a proprietary server they control, and where human history, human art, and human bodies can simply be deleted with the push of a button.”
Letters of Reference
Consider this a coda of sorts to the previous section: two pieces exploring labour topics as narrative themes in games.
- Canary in the Charcoal Mine: Early Impressions of A Line Held Tight | Unwinnable
Phoenix Simms relates A Line Held Tight‘s charcoal, analog mining story to the contemporary struggle for labour organization in the games industry. - Thank You For Your Application – Workplace Discrimination Simulator | startmenu
Ali Rees plays a biting Papers, Please-type game for the job market (Further Reading: Sam Dee on Papers, Please).
“Look over various documents to see if they fulfill the needed requirements, and keep an eye out for any discrepancies. Reject anyone deemed unsuitable by the unseen powers above. Yes, even if their only crime is being older than 31. Yep, even if they cry and say they’ll be homeless without a job. It’s not your role to evaluate; it’s your role to process.”
Shell Bounce
Two very different spaces here–games writing and speedrunning–but both of these next two are about navigating those communities when they’re not always terribly welcoming of who you are.
- 10 Years in the Game Space | Unwinnable
Jay Castello reflects on a decade in games writing (Further Reading: Autumn Wright’s dialogue with Austin Walker). - Say My Name: What it takes to make it to the Games Done Quick stage | Shacknews
Sara Hovda takes the stage and chronicles a brief history of trans visibility in the Kaizo community (Further Reading: GlitchCat7’s complete history of Kaizo Mario).
“Ultimately though, this is a culmination for me, not just of all the nights spent playing kaizo until my thumbs throbbed even after I put down the controller, but also of years spent dealing with the kaizo community as it once was and coming out the other side. I won’t be the first trans woman to do a kaizo run at a mainline event or anything, but I’ll be the first one who dealt with the awfulness that almost made me and did make some people leave forever. In my head at least, I’ll be representing something.”
Collision Checks
Five picks on boundary-pushing games. Not always for the better. But sometimes, sometimes for the better.
- Morbid Curiosity In Club Suicide | TIER
ludzu contemplates provocation and implication in an Otome VN that swaps out romance for suicide (Further Reading: Kimimi on Angelique Special). - Thin Liminal Lines | Stop Caring
Ignas Vieversys unspools the ontologically–and sometimes ethically–complicated pleasures of the ARG in correpondence with some of the form’s most notorious creators (Further Reading: Ara Maybury on Polybius). - An Unenthusiastic Eclipse Knight Saga Review | Adult Analysis Anthology
Bigg plays a lot of RPG he didn’t like to experience some porn he didn’t like, either. - Borrowed Memory and Empty Silhouette | Cat Calls Soup
Akshit Dangi lives, dies, and repeats in The 3rd Birthday. - warframe trans essay
Satyr plays the most identity-thoughts-having game since PSO (Further Reading: Pao Yumol on Marathon).
“Warframe’s story is about bodily autonomy and people’s identities. And while these are universal struggles that every human being has to battle with at some point in their life, to be trans is to have these specific struggles. These are my specific struggles. As I played Warframe these struggles played out in front of me in words and concepts and places I knew. Warframe may not explicitly be a trans story. But in the ambiguity consciously placed into the story to allow oneself to see oneself. There is not a single game in which I had more trans thoughts, in which I was confronted with new ways and language to speak about my Self, than Warframe. And I really wasn’t expecting that.”
Coast to Coast
Two on coming-of-age stories this week. One sounds pretty good. The other is Mixtape.
- Perfect Tides: Station to Station, and Love’s Truths as We Live Them | Gamers with Glasses
Nate Schmidt finds in Meredith Gran’s sophomore adventure game a gratifying coming-of-age story without the more obfuscating excesses of nostalgia (Further Reading: Carolyn Petit on Station to Station). - ‘Mixtape’ is three hours of white noise | cherry.txt
Jaina Rodríguez-Grey sizes up Mixtape as an empty, fundamentally cowardly affair (Further Reading: Cameron Kunzelman on Mixtape).
“Don’t get me wrong, I didn’t need Mixtape to be gritty or representative of exactly my teenage experience for me to enjoy it. I didn’t install this game expecting to see anyone bloody their knees sucking dick on a gravel parking lot outside a punk bar. There doesn’t need to be violence and sex and trauma for it to be real. I just wish it had some kind of presence. Specificity. Risk. The sense that someone actually metabolized an experience into a meaningful story instead of reproducing the aesthetics of experiences they saw in reruns of John Hughes movies. That’s my biggest problem with this game. Mixtape isn’t authored. It’s assembled.”
The Big Picture
Here’s an RPG section. Well, one’s about a film. One’s kind of about books. But it goes together. Trust the plan.
- Paradigm Shift: On Finally Getting Past Final Fantasy XIII-2 | No Escape
Kaile Hultner grapples with the narrative cowardice of the Fabula Nova Mea Culpa (Further Reading: Sam Howitt on FFXIII-2). - Hollywood Hopes – Final Fantasy: The Spirits Within | Pixpen
Sam Howitt muses on why Squaresoft’s earnest and obvious cinematic storytelling ambitions in games did not translate successfully to actual film (Further Reading: Cole Kronman on Kingsglaive). - Veritas Tales: Witch of the Dark Castle and the Good New JRPG | Ogre Run
Ogre Run draws a bright line in the history of RPGs from the gamebooks of the 70s to the videogames they are directly influencing today.
“To consider that Nishimura initially left Capcom from the stress of working on the Monster Hunter franchise, it’s clear that Witch of the Dark Castle was made by a group of long-standing veterans operating on a smaller scale, a method of production that’s sorely needed in an industry where operating costs continue to soar, and it’s perhaps the genre of the gamebook which allowed Nishimura and the rest of his team to carry out the game’s development within more limited means. With Witch of the Dark Castle, I’m reminded of Daraneko who writes of The Use of Life, “While this title is technically a JRPG, we are not aiming for a good old JRPG” style, but rather a “good ‘new’ JRPG” style, in hopes of showing that this kind of evolution is absolutely possible.”5 Towards more good new JRPGs then.”
EX Skill
Two very different meditations here on difficulty in play.
- I don’t need to ‘git gud’ | Luna’s Gaming Log
Luna muses on making, playing, and keeping at it for its own sake. - Mega Man Zero, the series that took me two decades to learn | canon fire
Amr Al-Aaser learns the love langauge of Mega Man‘s most difficult subseries (Further Reading: Ashley Schofield on Berserk Boy).
“This punishing, obtuse style has drawn facetious comparisons to Fromsoft’s recent titles, but in learning to play Mega Man Zero, I found the experience more similar to learning fighting games, Ninja Gaiden Black or uh, Sonic Lost World. Like those titles, Mega Man Zero offers you next to nothing in terms of guidance, fails to explain basics nearly essential to playing the game, and has to be learned by seeking outside resources and imitating others techniques. Inti Creates made a game that’s almost impossible to enjoy blind, which I can only recommend with a mountain of caveats and an encyclopedia worth of tech.”
Monster Mash
Next up, cozy games, but something is amiss. . .
- Moonlight Peaks – I Hate the Neighbours, They Hate Me Too | startmenu
Hiero de Lima appears to have discovered the confront genre, and it doesn’t go all that well. - The Poke-Lotus Eaters | Unwinnable
Emma Kostopolus contemplates the clash between Pokopia‘s cozy aesthetics and ecocritical edge (Further Reading: Grace Benfell on 24 Killers).
“I have admittedly been scratching my head at why this was the approach Nintendo decided to take, other than that they didn’t have any other ideas about how to remove humans from the game-world. These sorts of anti-technology, pro-environment messages are now so trendy as to be essentially meaningless (the Toy Story 5 trailer presents absurd and damaging amounts of cognitive dissonance), especially when they’re hawked by massive conglomerates that encourage the sort of mindless consumerist escapism that got us into this mess. But I think it also says something positive, that these messages have thoroughly seeped into the zeitgeist. Maybe, even though the people in charge right now don’t seem to care about the planet and its inhabitants (human or otherwise), the staying power of messages like this will inexorably shift our behaviors and values, one adorable game at a time.”
Critical Chaser
A little poetry to close the issue.
- Three Spells For Spirit Swapping | Videodame
Latonya Pennington “Penns” a spell or three to unblock.
“Been blocked inside.
Locked inside.
Lost inside my head.Too many
spirit blocks.
Too many
bad thoughts.Gotta pause.
Play some music.
Clear my headspace
with three spells.”
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