Welcome back readers.

Just over a week left on the Friendslop Essay Jam. Get your article in today! Or tomorrow. Definitely by the 31st. No late submissions.

Did I plug the Patreon yet this week? Oh, there we go. Glad that’s sorted.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Market Correction

I’ve mostly opted for larger groupings this time around. The opening section this week begins and ends with the same topic: the encroachment of sex-hostile censorship on distribution platforms. Along the way, the selections this week also examine preservation, adaptation, and content labelling.

“This story doesn’t have a nice moral or tidy ending, as it is, in a sense, still ongoing. It is expected that companies, especially massive ones, follow the mainstream. But I leave you with one final rhetorical question: for independent collectives or individual artists, in a landscape where a game’s content has no relation whatsoever to the controversies surrounding it, what is the point of anticipatory obedience?”

Femininity in Play

Next we’ve got a variety of critical perspectives on femininity, examining character and player-subjects on both sides of the screen.

“When I went back to the DMV for the last time, I was nervous about explaining to the clerk why my gender was different on my license and passport. Here I was, a trans Jorji, about to smooth talk a government employee because I knew that I was breaking the rules. As the border agent of Arstotzka, I was the one that held people’s lives in my hands: I could save them or damn them.”

World Enough and Time

This one’s all about virtual worlds, their inhabitants, their material and ideological possibilities and constraints. I’m stretching things a little here to encompass aesthetics and art direction. Look, Lomax is a pretty game. Formative childhood experience for me.

“One of my constant exhortations to students, colleagues, and friends is that studying early modernity is fun. These people were so strange and wonderful with their obsessions and passions; the literate among them wrote with maximum panache and minimum standard spelling; the early modern world was full of magic and miracles, both supernatural and scientific. Their world was also changing, shaped by the growing availability of print, the Protestant Reformation, the colonization of the Americas, political radicalism, new art, new science, new food, new drink, new drugs, new faiths, new fears. What a pleasure it is to study this era. I had forgotten. Pentiment reminded me.”

Perfect Parry

Let’s get into the weeds a little on mechanical minutiae. I recently had cause to look up some entry-level trigonometry principles (kind of important in game programming!) that I’ve fully forgotten for at least two decades. Humbling and harrowing.

“Unlike any FromSoftware title I’ve finished, Sekiro’s confidence is unyielding. Like the equations from which it draws its inspiration, it acknowledges the reality that you can cheat on your homework by copying your friend at lunch. But when it’s time to put away the notes and take the test, Sekiro properly evaluates whether you have learned the material.”

Critical Chaser

Ok. I’m not signing off with a gag article or a poem this week, just a piece that moved me. Enjoy.

“Some people seem to really dislike the very idea, but I think if none of the Links could ever fail, their courage would lose its meaning. Victory would become inevitability in a costume, which I don’t want. The ancient epic already gave me that. Courage can mean something only if failure is genuinely a possibility. What this timeline shows, more than any other branch, is that time will not stop if one generation comes up short. A kingdom will suffer because of failure, but it will continue to survive until some other generation in the future builds the courage to try again.”


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