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July 11th

…myself relating to Metal Gear Solid V: The Phantom Pain in the toughest moments of our time. It’s also the story of how it came to an end in late 2020, and what followed afterwards.”

Material Stakes

Questions of art, exhibition, materiality, and embodiment abound in our next section with a focus on art installations, adaptation, serious games, and more.

  • Enter The Data Dungeon: Sex Work & Digital Domination | Immerse Lena Chen situates the goals of the online art installation/performance Play4UsNow in a digital landscape increasingly hostile to sex workers.
  • Getting physical with…

July 21st

…we should care about it is that fashion can increase our understanding.”

New Meta

Gathered here are three pieces I’d characterize as metacritical in varying ways. They alternately drift between genres, between design philosophies, from text to world and back again.

  • Final Fantasy 15’s AI is secretly a grand philosophy experiment • Eurogamer.net Edwin Evans-Thirlwell unravels Cartesian dualism via the Best Boys.
  • The real purpose of escape rooms • Eurogamer.net Julia Hardy positions the appeal of escape rooms in their fuzzy boundaries between play and reality, and the opportunities to apply the skills we…
Abstract image evoking bird silhouette

August 25th

Welcome back, readers.

I find I’ve been short on words the last couple of weeks. Maybe it’s end-of-summer blues, maybe it’s just the usual ebb and flow of my energy as a grad student who wears too many hats. But there’s still lots of great critical games writing happening every week, and it’s always a pleasure and a privilege to read it and share it.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Social Links

We’re starting off this week with four

September 15th

…parody of an inauthentic source text that never existed in the first place.

  • Heaven Will Be Mine: Remembering | Into The Spine Autumn Wright meditates on myth-making in games when the myth hits close to home.
  • “Heaven Will Be Mine could be a myth of radical queer activism, the joy we will always make under genocidal institutional oppression, or of the tangled webs of sapphic lovers that we cannot know. It’s a myth foundational to queer spirit. A story about abuse, but not abusers. About the end, and about our beginning.”

    Ends Unending

    October 20th

    …artistic nature of videogames overlook these three crucial aspects Sophia Gardner examines the critical limitations of games-as-art discourse.

    “No distinction is ever made between big titles that are created solely for the purpose of mass entertainment and independent “art games” that are made primarily for artistic expression, not even to amass modest revenue.”

    Play, Together

    We’ve got four great pieces this week about shared play experiences–shared with friends, with family, with let’s players.

    • Laura K Plays 15: Let’s Plays – ZEAL – Medium Laura Knetzger walks through the games she’s watched or…

    December 8th

    Welcome back, readers.

    First things first: If you haven’t already seen Kris’ post on the site, it’s time for our end-of-year review, and we’re looking for your submissions and recommendations as we put everything together. Remember that both works that have and have not already been included in our weekly roundups are eligible for consideration, as long as they debuted in 2019.

    Speaking of reviews, as we close in on the end of the 2010s (or not, depending on how That Guy you want to be about it), I’m seeing plenty of decade-in-review-type things around the web,

    February 2nd

    …Sky | Unwinnable Gingy Gibson dwells on the difficulties of writing critically about the visual novel genre when longer, bad stories tend to take up more oxygen than inspired small-scale slices.

  • “Mammas Don’t Let Your Babies Grow Up to Be Cowboys” – The Critical Mass of Red Desert Render | RE:BIND Emily Rose wanders in a nominal parody of a game, genre, and critical discourse already sufficiently loaded and bloated as to become their own self-devouring parody.
  • “It is hard to say if Ian MacLarty intended any subtext beyond the obvious mockery of open world games,…

    February 9th

    …that the geniuses and surely bleary eyed staff at Square Enix may perfect it. It all hurts though, it all takes so much fucking time. Why build a castle for an audience of no one when we may be better served building experiences we can share?”

    Critical Chaser

    Maybe you can go home, after all–but at what cost?

    • Revisiting Animal Crossing: New Leaf Was A Mistake | Kotaku Narelle Ho Sang recounts the horror of coming back years later to a game and a town that never stops counting the days you’ve been gone.

    March 1st

    …Story that Sheds Light on the Experiences of Millennials of Color – Paste Natalie Flores highlights KRZ‘s attention to the particular cycle of enmeshed, intergenerational poverty and debt experienced by families and millennials of color.

    “When will Pearl feel like an adult? When she moves to California? If she ever moves to California? When she has enough to pay for her parents’ tab and clear that debt? When she has her own debts instead of someone else’s?”

    Changing the Game

    Games continue to be valuable vectors for understanding and thinking through wider systemic problems

    March 15th

    …hidden there.”

    Critical Chaser

    I feel seen and heard by the penguin.

    • Folks Are Haunted by Roald, the Animal Crossing: New Horizons Penguin | Fanbyte Natalie Flores digs into the Internet phenomenon of the Penguin Who Saw Too Much, when all he really saw is what all of us are up to Online.

    “His eyes are enormous black holes; they are the abyss, ready to both suck in all information and block out everything from going inside. They are a weapon and a defense mechanism. They are everything and nothing all at…