August 13th
…that they have already translated.
…that they have already translated.
…2015/08/31 Beat Final Fantasy Vis Opera House Got Lousy Airship 2015/08/31 Theres Live Action Attack Titan Tv Miniseries Sucks 2015/09/01 Tips Playing Metal Gear Solid V 2015/09/03 Backlash Supposedly Educational Slave Tetris Video Game 2015/09/03 Emily Worst Deserves Die Dawn 2015/09/03 Good Way Get Quiet Metal Gear Solid V 2015/09/05 Phantom Pain Pc Benchmarks Relatively Painless 2015/09/07 12 Best Gaming Episodes Cartoons 2015/09/07 The Game Developer Who Was Mistaken For A Ufc Champion 2015/09/08 Best Local Multiplayer Games 2015/09/09 Not Week Destiny 2 2015/09/10 Dawn Messes Two Horrors Overused Tropes 2015/09/10 How To Beat Metal Gear Solid 5S Most Annoying…
……skill in games resembles critical understanding in literature, and nobody sneers at someone who advances a well-reasoned opinion of a piece of literature by calling them a “minmaxer.”
Also at Medium Difficulty this week is neat little discussion by Adil Sherwani on ‘The State of Music Games’ (by which it is meant the Rock Band/Guitar Hero style music game). It’s sort of history, really, and History, as anyone who knows anything about it will tell you, is Really Weird.
Oh yes! And this is a sufficiently strange offering from the always-intriguing David Carlton who paid a visit…
…— Austin Walker, Shawn Alexander Allen, Natasha Thomas and Catt Small — to discuss in a letter series “Videogames’ Blackness Problem.” Samantha Blackmon of Not Your Mama’s Gamer followed up on Narcisse’s piece to discuss another “blackness problem” outside of stereotypes and representations.
Several months later, Evan Narcisse came back to the issue in “The Natural.” Sidney Fussell at Offworld also continued the conversation, going into the dehumanizing stereotypes of black bodies games deploy and the real world damage this inflicts.
Juliet Kahn talked with her non-“gamer” sister to get the outsider perspective of what drove her away…
…seemed relatively quiet. Part of that may indeed be a respectful silence as people take time to make sense of their place in a troubled world. However, part of it is a normal thing that always happens during E3: the games press is flooded with product announcements, and there isn’t much space for critical writing.
This means a shorter roundup, but it also means I had a bit of extra time, so I took the opportunity to look at blogs in languages other than English. You’ll find those at the bottom.
Amid the hubbub about product…
…that the geniuses and surely bleary eyed staff at Square Enix may perfect it. It all hurts though, it all takes so much fucking time. Why build a castle for an audience of no one when we may be better served building experiences we can share?”
Maybe you can go home, after all–but at what cost?
…
…includes overlooked and marginalized art, which embraces all the things the market has not deemed profitable.
“I feel like there’s a lot to learn from Flash. As an example of what technology enables for “the little…
…racism is not always the conscious personal failing of an individual developer, but something that emerges from the context of racial inequity.
Content warning: transphobia and homophobia. Final Fantasy VII Remake
…their own mental health struggles (content notification for suicidal ideation).
“The bodily experience of racing a bike, the data, context, conditions: all are available, all are simplified. The “reality” which isn’t achievable in the re-presentation of the virtual reality is compensated for in the blending of participation and spectatorship, legible and compelling.” I’ve brought together two different pieces here united by a focus on cross-cultural aspects of development, whether by how…
Cross/Cultural
…together close philosophical analysis, slow unpackings, and a critical review of feminist games scholarship.
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