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August 13th

…that they have already translated.

  • The Computer Games Journal – Special Issue on Accessibility in Gaming Call for Papers The Computer Games Journal is a Springer academic journal that is doing a special issue in early 2018. Guest Editor Micheal Heron is putting out the call for papers and announcing they are relaxing the scope of the journal to include accessibility in all games not just computer games.
  • July Roundup: Denouement The latest edition of Blogs of the Round Table has come out.
  • August-September 2017: Oceans And the launching of the topic for the next edition has…
  • Kotaku UK archive

    …2015/08/31 Beat Final Fantasy Vis Opera House Got Lousy Airship 2015/08/31 Theres Live Action Attack Titan Tv Miniseries Sucks 2015/09/01 Tips Playing Metal Gear Solid V 2015/09/03 Backlash Supposedly Educational Slave Tetris Video Game 2015/09/03 Emily Worst Deserves Die Dawn 2015/09/03 Good Way Get Quiet Metal Gear Solid V 2015/09/05 Phantom Pain Pc Benchmarks Relatively Painless 2015/09/07 12 Best Gaming Episodes Cartoons 2015/09/07 The Game Developer Who Was Mistaken For A Ufc Champion 2015/09/08 Best Local Multiplayer Games 2015/09/09 Not Week Destiny 2 2015/09/10 Dawn Messes Two Horrors Overused Tropes 2015/09/10 How To Beat Metal Gear Solid 5S Most Annoying…

    April 29th

    ……skill in games resembles critical understanding in literature, and nobody sneers at someone who advances a well-reasoned opinion of a piece of literature by calling them a “minmaxer.”

    Also at Medium Difficulty this week is neat little discussion by Adil Sherwani on ‘The State of Music Games’ (by which it is meant the Rock Band/Guitar Hero style music game). It’s sort of history, really, and History, as anyone who knows anything about it will tell you, is Really Weird.

    Oh yes! And this is a sufficiently strange offering from the always-intriguing David Carlton who paid a visit…

    This Year In Videogame Blogging: 2015

    …— Austin Walker, Shawn Alexander Allen, Natasha Thomas and Catt Small — to discuss in a letter series “Videogames’ Blackness Problem.” Samantha Blackmon of Not Your Mama’s Gamer followed up on Narcisse’s piece to discuss another “blackness problem” outside of stereotypes and representations.

    Several months later, Evan Narcisse came back to the issue in “The Natural.” Sidney Fussell at Offworld also continued the conversation, going into the dehumanizing stereotypes of black bodies games deploy and the real world damage this inflicts.

    Juliet Kahn talked with her non-“gamer” sister to get the outsider perspective of what drove her away…

    Abstract image evoking bird silhouette

    June 19th

    …seemed relatively quiet. Part of that may indeed be a respectful silence as people take time to make sense of their place in a troubled world. However, part of it is a normal thing that always happens during E3: the games press is flooded with product announcements, and there isn’t much space for critical writing.

    This means a shorter roundup, but it also means I had a bit of extra time, so I took the opportunity to look at blogs in languages other than English. You’ll find those at the bottom.

    Bosses

    Amid the hubbub about product…

    February 9th

    …that the geniuses and surely bleary eyed staff at Square Enix may perfect it. It all hurts though, it all takes so much fucking time. Why build a castle for an audience of no one when we may be better served building experiences we can share?”

    Critical Chaser

    Maybe you can go home, after all–but at what cost?

    • Revisiting Animal Crossing: New Leaf Was A Mistake | Kotaku Narelle Ho Sang recounts the horror of coming back years later to a game and a town that never stops counting the days you’ve been gone.

    November 15th

    …includes overlooked and marginalized art, which embraces all the things the market has not deemed profitable.

  • A short history of Flash & the forgotten Flash Website movement (when websites were “the new emerging artform”) – The Candybox Blog Nathalie Lawhead documents the ways in which Flash was such a creatively promising development platform for website design before technology (see also: big players in the industry) took a different path and much of this history was lost.
  • “I feel like there’s a lot to learn from Flash. As an example of what technology enables for “the little…

    This Year in Videogame Blogging: 2020

    …racism is not always the conscious personal failing of an individual developer, but something that emerges from the context of racial inequity.

    Final Fantasy VII Remake

    Content warning: transphobia and homophobia.

    • Final Fantasy VII Remake Gives Cloud’s Honeybee Inn Makeover The Update It Needed | Kotaku Todd Harper praises the fact that the Wall Market scene depicting drag performance has been updated from the original somewhat fraught material, but also finds it expected and outdated, reflecting early 2000s expressions of LGBTQ+ Pride in mainstream media and stopping short of the contemporary horizon of inclusivity.

    January 17th

    …their own mental health struggles (content notification for suicidal ideation).

  • Dramatic Irony, Zwift, and Racing Under Lockdown – New Rules Hannah Nicklin explores the world of augmented esports cycling via Zwift.
  • “The bodily experience of racing a bike, the data, context, conditions: all are available, all are simplified. The “reality” which isn’t achievable in the re-presentation of the virtual reality is compensated for in the blending of participation and spectatorship, legible and compelling.”

    Cross/Cultural

    I’ve brought together two different pieces here united by a focus on cross-cultural aspects of development, whether by how…

    February 14th

    …together close philosophical analysis, slow unpackings, and a critical review of feminist games scholarship.

    • Lady Love Dies Cannot Save You | Unwinnable Trevor Richardson looks at what Paradise Killer has to say about the master’s tools and criminal justice reform.
    • The Miracle Animal and the Pale Inside: Existential Thought in Disco Elysium – Haywire Magazine Keith Gordon delves deeply into how Disco Elysium grapples with philosophical dread.
    • Review of Shira Chess’s Play Like A Feminist — Gamers with Glasses Tof Eklund examines where Shira Chess’ accessible volume succeeds, and where it leaves room for more focused,