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This Year In Videogame Blogging: 2015

…column for Rock, Paper, Shotgun, Cara Ellison looked at the main relationship between Maureen and Ben in Full Throttle, praising it as one of the most romantic she has come across in a game.

Anita Sarkeesian praised The Scythian (video) from Sword & Sworcery EP in Feminist Frequency’s new series examining positive depictions of women in games.

Several critics explored older games as they looked forward to the future. Kill Screen’s Chris Priestman studied the original Lara Croft and how she became an expression of Riot-Grrrl feminism of the 1990s. Noah Caldwell-Gervais examined all 11 PC Call…

Abstract image evoking bird silhouette

June 19th

…announcements, there is still writing to be found that contextualises the industry, often with a critical lens informed by labour politics.

  • Riot Games is Violating California Employment Law | Zed A. Shaw Zed Shaw highlights the use of community management tools for surveillance when hiring and firing at one of the fastest-growing games companies.
  • Six Key Takeaways On Where E3 Is Headed | Simon Carless Simon Careless contextualizes E3 in larger industry trends
  • E3: Putting Play in its Place Since 1995 | remotedevice.net Jeff Watson calls for a rigorous leftist understanding of E3 in a 21st

February 9th

…that the geniuses and surely bleary eyed staff at Square Enix may perfect it. It all hurts though, it all takes so much fucking time. Why build a castle for an audience of no one when we may be better served building experiences we can share?”

Critical Chaser

Maybe you can go home, after all–but at what cost?

  • Revisiting Animal Crossing: New Leaf Was A Mistake | Kotaku Narelle Ho Sang recounts the horror of coming back years later to a game and a town that never stops counting the days you’ve been gone.

This Year in Videogame Blogging: 2020

…material political conditions that marginalize many developers and writers, and also refuses to limit its political horizon to “getting paid” and the industrial pressures that come along with that.

  • La importancia de descentrarse | la era del videojuego Tom Gradep describes the broken promise that sites such as Kotaku, Polygon, and Waypoint, as well as the growth of video criticism on YouTube, might lead to radical changes in how we talk about games, observing that the discourse remains obsessed with big mainstream releases and next-gen consoles and continues to ignore culturally valuable work happening elsewhere.
  • Labor

    January 17th

    …when your solidarity turns against the people you once said you believe – The Candybox Blog Nathalie Lawhead discusses the consequences of rallying behind an industry colleague at the expense of hearing out victims.

  • Launder Launder Launder, Win Win Win | Corporate Future Nightmare World Brendan Vance, in a broad-ranging analysis and critique, discusses the mistreatment and misrepresentation of Nathalie Lawhead not just by their abusers, but by games media as a whole.
  • “We demand you make + enact plans to prevent your peers from aiding + abetting Boss Guy’s acts of torture. We demand you…

    February 14th

    …a businessman, cameraman, waiter, or guard, a white cis man is no remarkable sight. They are free of skepticism and the visibility that would be offered to nearly anyone else. In turn, while violence against the powerful might be a claim to a better world for the marginalized, for Agent 47 it is simply a job. He cannot be a person; he is a professional. Though it is alienation of labor that lets him do his work, it also alienates him. While his identity allows him anonymity, it also obscures any real, chosen sense of self. He is everyone and…

    October 24th

    Our next section brings together different angles on identity–cultural, representational, and symbolic–while unpacking different structures in games–language, settings, and avatars.

    • Far Cry 6 (PS4) – Reseña | GamerFocus Julián Ramírez finds complex and thoughtful representation and an authentic setting in Yara amid some of Far Cry‘s recurring issues (Spanish-language article).
    • Object Oriented #04: Masks Paul Walker-Emig explores the interplay between masks and identities in games, as the former alternately obfuscate, expand, and synthesize the latter.
    • Games Need To Stop Using Insane As A Difficulty Level | TheGamer Helen Ashcroft unpacks some of the ableist language

    March 28th

    …chronicles Aloy’s character arc in Forbidden West from Annoying YouTube Athiest to someone with a bit more empathy for the value of spirituality in other people’s lives (Spanish-language article).

  • Going in Alone | Bullet Points Monthly Alexis Ong describes the solitary experience of playing–and reading–Elden Ring as a work of interactive fantasy literature.
  • “Elden Ring has taken the experience of getting absorbed in old-school fantasy literature and translated it into something special: flawed and imperfect, like all art, but a perfect analogue for the inherent solitude and emotional resonance of reading a transportive fantasy novel.”

    September 18th

    …Drakengard that attempts to be welcoming to a player, instead actively trying to make them quit the game.”

    Off Script

    Next up, we’ve got three different and delightful explorations of critical themes–each of them slightly incongruously executed in their respective games.

    • Ghostrunner: el cliché de los ciberninja en el cyberpunk | GamerFocus Julián Ramírez unpacks the history and baggage of the cyborg ninja in cyberpunk media, finding its more interesting posthuman implications largely unexplored in the recent Ghostrunner (Spanish-language article).
    • The Endless Possibilities of Transness in Sonic Unleashed | KRITIQAL Danny McLaren explores how…

    January 8th

    …Final Fantasy’s love of Shakespeare is its secret to success | Inverse Willa Rowe does an all-bard run of the Final Fantasy series.

  • Sands That Set Planets Apart | Unwinnable Saniya Ahmed reflects on how Sable offers something a bit different from the Orientalist desert planets that have long dominated western science fiction.
  • “The lack of life-sustaining water, the stillness of barren deserts, and monumental rock formations create an alien aesthetic, but the planet forms an identity when you add people or ruins of civilizations. Sable created its own identity with a brown-skinned main character where…