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August 26th

…more practical question, namely: can we methodically arrive at a universal definition for the indie game?

Enough on the games themselves; what about the folks who make them tick? Alan Williamson of Nightmare Mode says “entitled” isn’t the word you’re looking for to describe gamers; Adam Ruch of Kotaku Australia believes “elite” isn’t fitting either:

In reality, the elitist notion of a pure, hardcore games culture is a fantasy. There is no such thing as a video game culture hermetically sealed-off from the rest of the world. Of course there are concentrations, where or when individuals focus

October 14th

…some cool business at Pondering the Pixels, predictably pondering some pixels, namely the color language of games:

All videogames speak.

Whether it be in the blunt sentences of the First Person Shooter or the nuanced tongue of the Role Playing Strategy, every game speaks with its own vocabulary: a language that teaches us how we interact.

Yet many choose to speak the same dialect, born and bred and raised to speak the common language of the day, inspired by the dystopian landscape that is the regular videogame release schedule. […] Thankfully, then, not all developers

Abstract image evoking bird silhouette

July 14th

…introduced her young son to Left 4 Dead 2, and muses on the tough balancing act between engaging one’s children with games and avoiding desensitization.

On Burning North, George “Dramatic Reading” Kokoris argues compellingly that we shouldn’t write off technical advancements when it comes to communicating emotion through games — but the polycount matters far less than evocative animation.

MISANDRY

On The New Statesman, Cara Ellison dismisses all this so-called sexism masculists are crying about in games.

On Nightmare Mode, Alex Law draws up a valuable primer on the male gaze as it applies to games,…

Abstract image evoking bird silhouette

December 22nd

…spaces that cannot exist, not as an expression of the possibilities of video game space when unshackled by the constraints of the real world, but as an outright rejection of the common standard of video game spaces.

New Voices, New Faces

Confused about what this hubhub about ‘diversity lounges’ is all about? Gamasutra editor-at-large Leigh Alexander puts it all into context and speaks with diversity advocates for their thoughts on the initiative.

You may have also heard, recently, that a white supremacist group in all seriousness adopted imagery from BioShock Infinite (without Irrational or 2K’s involvement)…

February 9th

…to the driving controls.

Michael Rousseau shared a tale of the two white whales of his youth, Dr. Chaos and Double Dragon. Jason Rice sang the praises of Alis Landale, protagonist of the original Phantasy Star. Even if Street Fighter 2 isn’t your thing, Matt Leone has put together a fascinating feature collaborating the memories and anecdotes of a host of people involved in its production.

Lastly…

Zach Alexander is curating a tumblr you might like on all the delicious foods that appear in videogames. And sadly, the curtain has fallen on Push Select, but you…

Visual Essay Jam roundup

…effects through popular games. Vanishing Point similarly serves as a meditation on the various ways videogames represent depth on the 2D plane of the screen, and the implications of these representational modes. Twine and Texture explores the tactile differences between two engines for creating Interactive Fiction games, turning the subject of the investigation to game making tools rather than games, while Press Start further investigates the global networks of labor and material required to simply press start for a single game. Finally, Dylan Schneider’s Slow Action focuses on submerged and enveloped mysteries.

Close Readings Another approach was to…

April 29th

…the necessity for self-criticism as the foundation of effective media critique.

  • ‘Reigns: Her Majesty’: an exercise in strategy, female ambition, and the long game | Rhizome Celine Katzman argues that this mobile Queen simulator, written by Leigh Alexander, explores not just the enjoyment of women’s empowerment, but also the failings of a feminism that focuses on individual empowerment.
  • “As in life, the player is capable of a range of emotional responses to instances of microaggressions and outright sexism that resonate deeply with contemporary realities despite taking place in a medieval context.”

    God of War

    May 13th

    …a frozen utopia of automated physical labor and palliative care. I want story events where civilians reject prosthetic limbs, where they break and malfunction, where their experiences with illness and disability are as disparate as our own. I want complexities.”

    Architecture

    A lovely little piece on videogame architecture also stood out this week.

    • Brick By Brick / Real-world Analogs for Dark Souls 3?s Architecture Focusing on imagery rather than words, Doshmanziari locates the architecture of Dark Souls in its European influences.

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    July 1st

    …pieces this week, the fragility of queer identity formation is examined with reference to the end of the millennium and the end of the world.

    • Secret Little Haven (Spoilers) – YouTube Chris Franklin discusses the fragility of online life in the late 1990s through an examination of this coming-out/coming-of-age interface game.
    • Let Queer Characters Be Happy Heather Alexandra critiques the heteronormativity of who lives, loves, and dies in fictional apocalypses.

    “I cannot help but worry that the kiss Ellie shared in The Last of Us Part II’s trailer is a kiss of death.”

    EarthBound

    …blog posts, and other secondary channels. When longer posts or articles are attempted, they usually consist of highly personal anecdotes driven by a paradoxical appreciation for—and struggle against succumbing to—the almost overwhelming nostalgia.

    In the past two years we’ve seen critical writing about games explode from bloggers searching for a deeper meaning in AAA and indie games alike. Games are torn apart piecemeal in search of something that might confirm the artistic potential of the medium and signify progress. If nothing else, I hope this somewhat unique take on a Critical Compilation can serve as a reminder that in…