April 2015: ‘Palette Swap’
…Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially for BoRT or up to one month prior.
…Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially for BoRT or up to one month prior.
This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chief of Silverstring Media’s Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for videogames as artifacts as well as what isn’t said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.
http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-25.mp3
Direct Download
SHOW NOTES
Dreamcast Worlds
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…be anything from itch.io art games to prestige indie titles to AAAs that have fallen through the cracks.
This month’s guest is editor-in-chief of Silverstring Media’s critical publishing arm, Zoya Street. Zoya is the author of two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient.
http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-02.mp3
Direct Download
Zoya’s Picks
Say When by Kaitlin Tremblay + Emilie Majarian
CHYRZA – Sunset Spirit Steel by Kitty Horrorshow
Brick Block – Island – Procedural planet customiser by Oskar Stålberg
Eric’s Picks
The Fall…
…it tries to swap American cultural norms in for the game’s original Japanese ones; moreover, it doubly fails in its presentation of the game’s only black character, Mark, by swapping white American cultural perceptions for actual black American experiences. The Rev explains it thusly:
Revelations: Persona (née Megami Ibunroku Perusona) was released in 1996, a time when North American localization teams worked under the assumption that Shinto was a form of Satanism and that non-European names could summon the Old Gods. It was a more innocent time, when Tokyo could be swapped out for New York and rice
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Please email us your submissions or tweet them to @MarkFilipowich or @critdistance with the #BoRT hashtag. Happy blogging!
Rules of the Round Table
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…be anything from ich.io art games to prestige indie games to left by the wayside AAA games.
This month I’m joined by the editor-in-chief of the micro zine ZEAL, Aevee Bee.
http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-03.mp3
Direct Download
Aevee’s Picks
Drakengard 3 by Square Enix
Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair by Nippon Ichi Software
Odin’s Sphere by Atlus
Eric’s Picks
Hand of Fate by Defiant Development
Memoria by Daedalic Entertainment
ICBM by REPUVLIC
Opening Theme: ‘Close’ by The Alpha Conspiracy
Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy
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…I hope that everyone else enjoyed reading it as much as I did.
Once again, if your site supports iframes, copy-paste this nifty bit of code to add the Link-o-Matic 5000:
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Finally, if you’re interested in supporting BoRT and everything else we do here at Critical Distance, take a look at our Patron page and consider contributing a monthly donation.
Otherwise, I have written in my daybook in red ink that June’s topic is just around the corner so make sure to keep room for it in your own plans.
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Joining us on this month’s podcast is Zolani Stewart, fellow Critical Distance contributor and founding editor of The Arcade Review.
Coming up on its first year anniversary, Arcade Review is a publication that situates itself as an arts magazine first and a games magazine second. Wishing to break away from the stagnant circles of what is traditionally considered games writing, Zolani, with some help, has created a space where he can foster the type of writing he and others would like to see. In our podcast, we discuss how the magazine has sharpened its focus over time, in
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Welcome to another minisode of the Critical Distance Confab.
Unlike our main podcast series, the minisodes are a chance for me and a guest co-host to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything from ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks. Though generally they will skew a little smaller.
Joining me this time is freelance writer for Paste Magazine, Imran Khan.
http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-04.mp3
Direct Download
Imran’s Picks
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…and often unspoken ending requirements are never really made clear, the ending cinematic is simply a part of the credits roll. The true strength of the game is in how it’s experienced. Whether that experience is done through the systematic growth of crops and livestock, or simply spent in the nearby village’s bar flirting with the waitress, Harvest Moon is a game about finding an experience that suits the player’s desires, and then investing time into that experience.
And the dog is the physical embodiment of time spent relaxing.
Mariel Hurd on her very cleverly named blog,…