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April 2015: ‘Palette Swap’

…Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially for BoRT or up to one month prior.

  • This BoRT post is the home of the discussion: as I receive new submission blogs, we’ll update the ‘BoRT Linkomatic’ so new blogs are reflected on this page immediately. We’ll also use the @critdistance Twitter account to post regular updates, so follow us!
  • Your duty as a knight of the round table is to leave a comment on a blog to which…
  • Episode 25 – The History of Everyday Games

    This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chief of Silverstring Media’s Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for videogames as artifacts as well as what isn’t said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-25.mp3

    Direct Download

    SHOW NOTES

    Dreamcast Worlds

    Minisode 02 – Interactive Fiction and Object Toys

    …be anything from itch.io art games to prestige indie titles to AAAs that have fallen through the cracks.

    This month’s guest is editor-in-chief of Silverstring Media’s critical publishing arm, Zoya Street. Zoya is the author of two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-02.mp3

    Direct Download

    Zoya’s Picks

    Say When by Kaitlin Tremblay + Emilie Majarian

    CHYRZA – Sunset Spirit Steel by Kitty Horrorshow

    Brick Block – Island – Procedural planet customiser by Oskar Stålberg

    Eric’s Picks

    The Fall…

    April Roundup: ‘Palette Swaps’

    …it tries to swap American cultural norms in for the game’s original Japanese ones; moreover, it doubly fails in its presentation of the game’s only black character, Mark, by swapping white American cultural perceptions for actual black American experiences. The Rev explains it thusly:

    Revelations: Persona (née Megami Ibunroku Perusona) was released in 1996, a time when North American localization teams worked under the assumption that Shinto was a form of Satanism and that non-European names could summon the Old Gods. It was a more innocent time, when Tokyo could be swapped out for New York and rice

    May 2015: ‘Plans’

    <iframe type=”text/html” width=”600″ height=”20″ src=”http://www.tinysubversions.com/bort.html?month=May15″ frameborder=”0″></iframe>

    Please email us your submissions or tweet them to @MarkFilipowich or @critdistance with the #BoRT hashtag. Happy blogging!

    Rules of the Round Table

    • Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially for BoRT or up to one month prior.
    • This BoRT post is the home of the discussion: as I receive new submission blogs, we’ll update the ‘BoRT Linkomatic’ so new blogs are reflected on this page immediately.

    Minisode 03 – B-grade Games

    …be anything from ich.io art games to prestige indie games to left by the wayside AAA games.

    This month I’m joined by the editor-in-chief of the micro zine ZEAL, Aevee Bee.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-03.mp3

    Direct Download

    Aevee’s Picks

    Drakengard 3 by Square Enix

    Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair by Nippon Ichi Software

    Odin’s Sphere by Atlus

    Eric’s Picks

    Hand of Fate by Defiant Development

    Memoria by Daedalic Entertainment

    ICBM by REPUVLIC

    Opening Theme: ‘Close’ by The Alpha Conspiracy

    Closing Theme: ‘Wishing Never’ by The Alpha Conspiracy

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    May Roundup: ‘Plans’

    …I hope that everyone else enjoyed reading it as much as I did.

    Once again, if your site supports iframes, copy-paste this nifty bit of code to add the Link-o-Matic 5000:

    <iframe type=”text/html” width=”600? height=”20? src=”http://www.tinysubversions.com/bort.html?month=May15? frameborder=”0?></iframe>

    Finally, if you’re interested in supporting BoRT and everything else we do here at Critical Distance, take a look at our Patron page and consider contributing a monthly donation.

    Otherwise, I have written in my daybook in red ink that June’s topic is just around the corner so make sure to keep room for it in your own plans.

    Episode 27 – Review Comes For The Arcade

    Joining us on this month’s podcast is Zolani Stewart, fellow Critical Distance contributor and founding editor of The Arcade Review.

    Coming up on its first year anniversary, Arcade Review is a publication that situates itself as an arts magazine first and a games magazine second. Wishing to break away from the stagnant circles of what is traditionally considered games writing, Zolani, with some help, has created a space where he can foster the type of writing he and others would like to see. In our podcast, we discuss how the magazine has sharpened its focus over time, in

    Minisode 04 – Wandering Around and Feeling

    Welcome to another minisode of the Critical Distance Confab.

    Unlike our main podcast series, the minisodes are a chance for me and a guest co-host to highlight some games that have gotten virtually no criticism written about them. This is our chance to correct that. They can be anything from ich.io art games, prestige level indie games, all the way to AAA games that might have slipped between the cracks. Though generally they will skew a little smaller.

    Joining me this time is freelance writer for Paste Magazine, Imran Khan.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-04.mp3

    Direct Download

    Imran’s Picks

    June Roundup: ‘Pets’

    …and often unspoken ending requirements are never really made clear, the ending cinematic is simply a part of the credits roll. The true strength of the game is in how it’s experienced. Whether that experience is done through the systematic growth of crops and livestock, or simply spent in the nearby village’s bar flirting with the waitress, Harvest Moon is a game about finding an experience that suits the player’s desires, and then investing time into that experience.

    And the dog is the physical embodiment of time spent relaxing.

    Mariel Hurd on her very cleverly named blog,…