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October Roundup: ‘Leadership’

…elite squad of mostly women in leadership roles. For Karabinus, it never seems important to spread active roles to marginalized figures until she sees it in action:

It’s simple: it matters because we’re so rarely given women in power without other objectifying trappings; it matters because women are rarely just allowed to be people who have things to do. It matters because we so rarely see visible, important female characters who aren’t sidekicks or love interests (or both), and we need to see that, because that’s life, even though a lot of people are convinced it isn’t.

November 2015: ‘Forgiveness’

…platform allows iframes:

<iframe type=”text/html” width=”600″ height=”20″ src=”http://www.tinysubversions.com/bort.html?month=november15″ frameborder=”0″></iframe>

Please email us your submissions or tweet them to @TheJoycean or @critdistance with the #BoRT hashtag. Happy blogging!

Suggestions for the Round Table:

  • Blogs of the Round Table is not curated. If you write it, we’ll publish it, as long as it’s connected to the topic and has been written specially for BoRT or up to one month prior.
  • This BoRT post is the home of the discussion: as I receive new submission blogs, we’ll update the ‘BoRT Linkomatic’ so new blogs are reflected on

Episode 30 – Everything’s Better Embed

Concluding this year’s series of interviews of the authors and editors of video game criticism publications we turn our eyes to gonzo. Cara Ellison‘s Embed With Games: A Year on the Couch with Game Developers brings the long form, lifestyle gonzo journalism to video games as she chronicles her year long journey around the world to see various small and independent game artists in their element. Come and listen to us discuss the influence of an artist’s location, the Hawthorne effect, the process of choosing who to cover in the first place and much more.

We hope you

Minisode 08 – Breaking the Mold and Cultural Musings

Welcome to the last minisode of the year on the Critical Distance Confab.

How this works is that each of us will go back and forth listing off three games each that we feel haven’t gotten the critical attention they deserve in the hopes one of your will take it as a challenge. These games can be anything from Ich.io art games to prestige level indie games to AAA games that fell through the cracks for whatever reason.

On co-hosting duties with me this month on this chilly November day is GiantBomb writer and critic, Austin Walker.

November Roundup: ‘Forgiveness’

Here I am, a few days later than I’d like to be with the roundup, as usual. Given the theme, I’d ask for your forgiveness, but instead, I’ll ask that you indulge me in a brief aside:

I picked the theme of ‘Forgiveness’ this month because I’ve been grappling with the concept a great deal lately. You see, I’ve been overwhelmed. I have a full time job, I help manage a magazine, I have a dissertation that needs to be written, I have let’s plays to curate, and round tables to moderate. I also have a spouse and

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December 2015: ‘Joy’

…us!

  • Your duty as a knight of the round table is to leave a comment on a blog to which you respond with a link to the response piece, to give them a ‘right of reply’. Keep the conversation going.
  • If your work contains potentially disturbing content, please include a suitable warning at the start. Use your common sense.
  • You can submit as many articles as you like throughout the month, and it doesn’t matter if they are commercially published, paywalled or available for free. We will need a transcript for paywalled content to be approved.
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    Episode 31 – Back to the 2015

    …Undertale is Tearing GameFAQs Apart by Patricia Hernandez

    Hideo Kojima is the Jonathan Franzen of Videogames by Kevin Nguyen

    Punk Games by Zoe Quinn

    We are not colonists by Gita Jackson

    The queer masculinity of stealth games by Riley MacLeod

    Video Games’ Blackness Problem by Evan Narcisse et al

    Peter Molyneux Interview by John Walker

    The vast, unplayable history of videogames by Gita Jackson

    Should I Stay or Should I Go: How to Stay Afloat in the Games Media by Luke Winkie

    Opening Theme: ‘Close’ by The Alpha Conspiracy

    Closing…

    January 2016: ‘Progress’

    …or another, in games?

    I foresee a bright and devastating conclusion to 2016’s inaugural BoRT, but it can only happen if you get involved and pilot this machine forward. You have until January 31st to submit but be sure to check back throughout the month to see what other writers have had to say.

    Use this code to embed the links in your blog, if your publishing platform allows iframes:

    <iframe type=”text/html” width=”600″ height=”20″ src=”http://www.tinysubversions.com/bort.html?month=January16″ frameborder=”0″/iframe

    Please email us your submissions or tweet them to my brand new twitter handle, @thecybersteam or Critical-Distance’s

    Episode 32 – Supplementary Grades

    …Extra Credits creates a short cartoon Youtube video as a basic introduction of design concepts, craft implementation and surrounding issues of the videogames industry. Over the years, supplementary shows have been added. You can check them all out (as well as specific episodes we discuss on the podcast) below!

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-32.mp3

    Direct Download

    SHOW NOTES

    Extra Credits Channel

    Extra History

    Extra Remix

    Extra Play

    Design Club

    Video Games and Storytelling

    Call of Juarez: The Cartel

    Spec Ops: The Line Pt. 1

    Spec Ops: The Line Pt. 2

    Power Creep…

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    Minisode 09 – Long Games and Short Games

    New year, new games to discuss on the Critical Distance Confab.

    With the minisodes, every month, both I and a co-host, go back and forth listing off a game we think hasn’t gotten the critical attention it deserves until we’ve each done three. The hope being that some of you listening will take the initiative and fix that oversight. These games can be from anywhere. Itch.io art games, prestige level indie games or even AAA games that fell through the cracks for whatever reason.

    Co-hosting with me this month is lecturer and critic, Professor Todd Harper.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-minisode-09.mp3…