Search Results for:

Seguro coche barato en Nevada llama ahora al 888-430-8975 Cotizar seguro coche Costo de seguro para carro Seguro de auto economico Comparativa seguro coche todo riesgo Calcular precio de seguro La caja seguros automotor comprobante de pago

October 30th

…Experience (Content warnings: Mentions of dubious consent and BDSM and NSFW images) Heather Alexandra discusses consent and sexual negotiation in Ladykiller in a Bind and Mystic Messenger and how these games allowed her to explore her own sexuality.

  • Me Who Done the Walkin’ | Emily Short’s Interactive Storytelling (Content warning: Brief mentions of abuse and interpersonal violence) Emily Short looks at four games that center around a character that has been treated badly by others and how the protagonist deals with this treatment.
  • The woman fighting against the pickup artist’s ugly game of seduction | Kill Screen (Content…
  • Abstract image evoking bird silhouette

    November 27th

    …is neoconservative, being both moral and regulatory and having encounters that frequently revolve around ideas of controlling sexuality and identity. Goodneighbour is neoliberal, being amoral in its ends and means with inhabitants enjoying drugs, jazz and paying the Sole Survivor to enact state-sanctioned violence against its inhabitants.”

    Mafia III

    A particularly important example of historical portrayals in games at the moment is Mafia III, which has attracted a great deal of insightful writing over the past few weeks. This week is no exception.

    • Mafia 3 (Spoilers) | YouTube (Video: auto-captioned) Chris Franklin gives an overview…

    December 11th

    …a few days left to get the unique, seasonal special rewards for supporting us at $10/month. You’re eligible for these rewards even if you already support us at $5 and just increase your pledge – in return, you get access to support from the Haywire Magazine team to develop your critical play and writing skills, and a special limited-edition gift from Critical Distance.

    We need your help in order to grow into a more sustainable operation, so please consider giving us your financial support, or lending some moral support by sharing our fundraiser page on your social media accounts.

    August 21st

    …the signposts that prompt you always onto the next star system.

  • Errant Signal – Firewatch (Spoilers!) – YouTube (video, auto-captions) A similar focus on presence and ambiguity over clear narrative resolution comes out in the latest Errant Signal video, on Firewatch.
  • “Between pushing environmental stories through found objects and walks through corridors that emphasize hone in distance in geography, the player is constantly getting one clear message: time and space matter”

    No Man’s Kyriarchy

    Back on earth, we have been critiquing gender and bodies as they are portrayed and catered to across games

    This Year In Videogame Blogging: 2016

    …game as a memorial for the developer’s son Joel Green and a personal exploration of their faith.

    The Division

    • Guest Column: Turning in the Badge | Giant Bomb – Heather Alexandra Heather Alexandra sees the failure of The Division, partly as its failure to allow the player to express nuance in their heroism and the lacking of empathy required in said heroism.
    • The Perverse Ideology Of The Division | Kill Screen – Gareth Damian Martin I think the title encapsulates what this piece is about perfectly.

    Homefront: The Revolution

    • Homefront: The…
    Abstract image evoking bird silhouette

    February 12th

    …chapters

    Our understanding of the world is only ever provisional and partial, but when it comes to some of the most shameful aspects of our own history, how do we ensure there’s some sort of consensus about reality?

    • Banished: Towards a Playable Human Ecology | Play The Past Adam Kranz examines how Banished portrays a particular set of historical conditions and ideas about the goals of a settler colony.
    • Virtual Atrocities — Real Life Linda Kinstler questions the value of introducing player agency to portrayals of history through VR and gaming.

    “Kansteiner complains

    Geometric image from Nier: Automata

    April 2nd

    …noise triple-A produces; rather, it’s encouraging you to listen to a different song once in a while.

    Hard shadows

    Technical investigations into games are a common part of the writing scene, but it’s rare for them to be a form of criticism in themselves.

    • Gamasutra: Josh Bycer’s Blog – 4 Ways that the Souls Series Stays Accessible to All Josh Bycer succinctly identifies some of the design strategies that have made Souls games so influential.
    • Mass Effect: Andromeda and the quest for great facial animation • Eurogamer.net Alex Wiltshire’s report on the state of…

    April 30th

    …space to deviate from those ideas, or allow games to be understood on their own terms.”

    Reverse entropy

    Discussions on how spaces function in games returned this week, intersecting with some particularly morose topics that seem to have been on people’s minds.

    • On Endings: What Games Are, and What They Could Be – Not Your Mama’s Gamer Alisha Karabinus reflects on some player responses to the difficulty of walking way from a fictional world.
    • Gamasutra: John Scott Tynes’s Blog – VR Cinematic Storytelling, Part One: Composition John Scott Tynes shares some useful information about…

    June 25th

    …Robert Yang presents an illuminating reading list and personal evaluation on cultural scamming, translation, and exchange.

    “If I had to sum up all this conversation, I’d say it feels like talking about cultural appropriation is ultimately a bit of a trap, but at the same time, it is necessary for us to fall into it. The alternative is to fall into a much worse trap, full of unchallenged racism and ignored pain and hot molten lava. Compared to that trap, this one isn’t so bad, right? And then when we eventually figure out how to crawl out…

    July 2nd

    The familiarity of portrayals of combat, pain, and trauma were explored by many critics this week, as people look at how tropes get started, how they are perpetuated, and how they can be subverted.

    E3

    Critical reflection on E3 has so far focused on the overwhelming dominance of combat-oriented games, with a bit of attention also given to reports of poor event planning.

    • The First Public E3: A Goddamn Mess – YouTube (video: auto captions) Hamish Black’s reporting from E3 clearly illuminates how opening up ticket sales for the general public has affected the experience