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March 30th

…the German-language games discourse via our German correspondent, Joe Koeller.

First, on Superlevel, Nina Kiel talks nude patches and mods, and by contrast, the “general prudery” in which base games find themselves. [Content Warning: Some images are not safe for work.]

Lastly, on Kleiner Drei, Lucie Hoehler reviews Leigh Alexander’s Breathing Machine, about growing up around computers.

Last Call, Last Call

As always we deeply appreciate your submissions by email and Twitter mention, so please keep sending them in!

Some of the usual business: the Journal of Games Criticism is still in open submissions for…

September 7th

…have the right to even be in the conversation. I shouldn’t even say “lately” because it’s always been a battle to be heard, but lately, it seems to be an even more uphill battle.

Perhaps it needn’t be said, but this is an opportunity to listen.

The Past is Now… Also

Reflecting on the last few weeks, Anna Tito offers her own history of how she became a game developer, noting that women have always been in the geek world. While her whole story is worth reading, her conclusion provides such an emphatic memento for the…

November 9th

…colleagues at PopMatters Moving Pixels have also talked about different implementations. Marshall Sandoval writes about the use of regional authenticity to create the texture of real places rather than the bland settings of regurgitated copies of copies of copies. Also, G. Christopher Williams looks at the addition of a first person view to Grand Theft Auto 5.

Then there is David Canela who, on his Gamasutra blog, notes the many binaries in Dark Souls that mirror the thematic binaries at play in that world and how the oft overlooked sound is another of them.

Dispatches from Vienna

November 24th

…Cesarano revisits Final Fantasy VII, reflecting on the game’s characters, plot, and his personal history with it.

And speaking for PBS, Kill Screen’s Jamin Warren discusses the game design paradigms inherent in IKEA’s store layouts. (This is a topic Dan Golding latched onto in 2009 as well.)

Pop Goes the Media

At PopMatters, Jorge Albor writes on Call of Duty: Advanced Warfare‘s failure to meaningfully and consistently explore its themes, and Nick Dinicola defends Alien: Isolation‘s inconsistent cat-and-mouse systems.

Design Notes

In Gamasutra’s blog section, Josh Bycer examines two styles of stealth game design, what…

December 6th

…commit acts of violence. Speaking of games that have a troubled history of representing women, Dan Jolley is working to improve Techland’s reputation with Dying Light.

Daniel Starkey has been on a roll lately. Following his review of Never Alone for Eurogamer, he’s written about the representation of American Indians in game development, with excerpts from an interview with John Romero.

Blazin’ Squad

Stephen Beirne has published a substantial work – or least, the first half – on the art of camera and composition in Final Fantasy VII (the other half is available now to his Patreon…

Our TYIVGB Methodology

Every year, Critical Distance produces a feature entitled This Year In Video Game Blogging. You’ll be seeing 2014’s roundup in just a few weeks, so let’s take a moment to talk about how the sausage is made.

We have always endeavored at Critical Distance to be open and honest with our methods. Over the years, we’ve refined our process, taking note of what eased the load, while broadening the view.

The Starter Lists

We begin by creating the three starter lists. The first list is my own, crafted by going through all of our This Week

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December 14th

…using Attack of the Friday Monsters as a lens for discussion. Alternately, James Patton looks at the ways contemporary Western cultural, political, and religious values are placed in historical contexts unfairly and illogically.

Bridging from that, Claire Hosking provides an Australian perspective on the recent Grand Theft Auto ban in Australian Target and K-Mart stores. Hosking details the important difference between Australian and US perspectives on culture, speech, and criticism and how this relates to perceptions of the ban itself.

To end this section on a brighter note, Christopher Sawula, a postdoctoral fellow, historian, and teacher explains what…

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This Year in Videogame Blogging: 2014

…in which where she attempts to academically excavate the lies and hypocrisies of the so-called “consumer revolt.”

Also related, Carolyn Petit wrote Why Political Engagement is Critical to Games Journalism, despite a vocal minority claiming they want politics out of games journalism. Midnight Resistance’s Owen Grieve, along the same lines, argued that “Game Design is Always Political” you can’t change it no matter how much you may whine about it.

Liz Ryerson looked at “gamer” as an identity, not as the marketing ploy, but as the social construct we made it around something we love and the historical

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Introducing: This Month in Let’s Plays!

…That Offer Criticism of a Particular Game:

For instance, Brendan Keogh’s critical Let’s Play of Modern Warfare

Or Cameron Kunzelman’s Let’s Play of Grand Theft Auto

 

Let’s Plays that Engage a Particular Issue Across Multiple Games:

While these may not be Let’s Plays in the most traditional sense, since they don’t show sustained play of a single game, these style of commentary allows us to use a visual medium to discuss other visual media: games.

Errant Signal provides some great source of this type. Take a look at this…

February 15th

…Cara Ellison’s visit to Marigold Bartlett and Christy Dena marks the end of her magnificent Embed With series, which will soon be available in ebook form, I understand.

Jess Joho on the feminine history of computing and how it is being overwritten.

On PopMatters, our own Eric Swain considers The Banner Saga‘s colloquial approach to lore, while G. Christopher Williams looks at Grand Theft Auto protagonists and their moral compasses over time.

Evan Narcisse talked to the most dedicated explorer of Shadow of the Colossus.

On Gamasutra, John Andersen remembers the late Shinya Nishigaki, developer of…