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February 2015

…still, essentially a military game. Chiodini observes, “Police are giving military grade equipment…to deal with what is essentially a civil disturbance.”

Chris Franklin at Errant Signal discusses not only the narrative mess of Destiny, but why and how he is able to still enjoy the game in spite of it, as well as how the game surprisingly promotes play engagment similar to that of Animal Crossing. (Content warning: mild ableist language.)

Elsewhere, Goldvision humorously discusses his attempts to navigate Grand Theft Auto as a pacifist and how this play style brings the game’s obsession…

March 2015

 

Quiet Comforts

Leigh Alexander debuted her Let’s Play series “Lo-Fi Let’s Play” on Offworld this month, starting with an LP of Loom. Alexander “gently revisits” this classic and discusses old design forms and choices, as situated within their historical moment, as she plays.

Elsewhere, in the first episode of Player/Knowledge, Critical Distance’s own Cameron Kunzelman quietly reflects on gamer memory and Grand Theft Auto III. Kunzelman considers how the communal memory of a game can, at times, inhibit critical reflection and “allow us to create hierarchies of taste, of skill, of

February 28th

  • ANATOMY Review Impressions | ZAM Claris Cyarron looks at Anatomy from her perspective as an architect and game designer (full disclosure: Claris and I have a close professional and personal relationship).
  • Relationality

    How have technologies facilitated and hampered communication with each other? Can they help us to gain a sense of interconnectedness and even help us to connect to something transcendental? This week’s games blogging offers some surprising answers, beginning with pieces on im null and Panoramical and continuing with Firewatch below.

    • im null | The Arcade Review (Content warning: spoilers) Heather Alexandra uncovers

    March 6th

    …episode of History Respawned, a discussion with a historian about historical accuracy and representation of Islam (video: auto captions).

  • Darkest Dungeon Tackles Mental Health Issues In All The Right Ways Philip Aldous examines what can be learned from the use of a sanity meter and the portrayal of the consequences of stress (content warning: mental illness)
  • Don’t forget to be awesome

    Finally, the plug paragraph. First of all, here are some projects that you may wish to support:

    • Speculative Blackness There’s a book out on race in science fiction that should be relevant to…

    Episode 34 – Chat with Matt

    During our interview, we talk about the facts of interviewing, setting them up, the behind-the-scenes work going into them and how to develop a rapport with the subject. We also envision future uses of the material he has produced and archived on his remarkable channel.

    http://www.critical-distance.com/podcast/Critical-Distance-Confab-episode-34.mp3

    Direct Download

    SHOW NOTES

    Matt Chat

    Dungeons & Desktops: The History of Computer Role Playing Games

    Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario and the Most Influential Video Games of All Time

    GamePlay: The Story of the Video Game Revolution

    April 24th

    …the library?” it suggests. “Oops! I guess it’s the art museum now…” Until now, you have been assuming that these hints are the only way to approach the problem, and that once addressed there is nothing else for you to see or do. In effect, you have given up your personal agency in the service of this digital creation. “Upon the creatures we have made,/ We are, ourselves, at last dependent.”“

    And with that, I’ll be clocking out for the day. As always, you can support Critical Distance with financial contributions (Patreon, Paypal) or link recommendations (twitter, email).

    Abstract image evoking bird silhouette

    July 31st

  • This Is The Police won’t accept blame | Kill Screen (Spoilers for This Is The Police) Brent Ables goes further than criticising a developer for claiming that their topical game is apolitical, reflecting on the dynamics of apathy in game development and play.
  • This Is The Police review: US law enforcement over-simplified Ed Smith also has misgivings about the attempt to depoliticise this police simulation.
  • Gamasutra: Brendan Vance’s Blog | Before The Wheel Brendan Vance uncannily manages to describe the kernel of my entire career in games — and I’m sure I’m not alone in this. This
  • August 14th

    …the future of open world games | ZAM – The Largest Collection of Online Gaming Information (video: auto-captions) Danielle Riendeau argues that infinity is a tricky thing to make use of as a designer.

  • No Man’s Sky. (Emphasis on “Man”) | Outside Your Heaven Matthew Weise calls out the colonial hubris of human exploration in alien worlds.
  • No Man’s Sky review: beautifully crafted galaxy with a game attached | Technology | The Guardian Jordan Erica Webber takes a more measured stance, arguing that while the game mechanics seem arbitrary, they do the job of keeping you engaged.
  • September 4th

    …does some solid analysis of Assassin’s Creed games’ relationships to society, systems and crowd psychology.

    “[…] guards and allies are both entities above the system of crowds. So when you’re sending a group of allies to distract guards, you actually fully skip the interaction with the social layer and basically use a tool to directly disable the system protection layer. If there’s not a single civilian around, allies work just fine. But when you throw money, you actually disrupt the system itself. The crowd starts behaving in a socially unacceptable way, so the guards focus on them….

    New website! Part 1: search

    …search front and center, I want to show that Critical Distance is not just about collecting links to “good writing”. That’s just a means to an end. Critical Distance is a community educational resource, a hub for democratized learning, and a starting point for people who are setting off navigating an avenue of thought that is new to them.

    When people ask “where is all the good writing on games” they are often directed to Critical Distance. When those people are immediately faced with that week’s long list of links, they can feel a little deflated — I know…