Design

June 2nd

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Welcome back, readers, and happy Pride Month! Many of this week’s selections can be related back to the notion of inclusivity in some way. The decisions you make as a designer to include (or not include) accessibility and/or difficulty options affects who…

Abstract image evoking bird silhouette

May 12th

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Welcome, readers (and Happy Mother’s Day to those who observe it today!). In reflecting on the major labour stories in games news this week, I think it’s important to keep in mind that while everyone under abusive management suffers, women, queer, and…

Assassin’s Creed II

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Critical Distance is proud to present this Critical Compilation of Ubisoft’s Assassin Creed II, curated by Gilles Roy. A history scholar with game design training at Montreal’s INIS, Gilles is also co-editor at Play the Past. You can follow him on Twitter…

August 19

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This week, games and their critics ponders at length about inclusivity, technology, change, and play. In particular, games and their communities are examined on inclusion and the considerations of silence. Games are also thought of as lenses for varying perspectives. And finally,…

December 4

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The holiday season is upon us. Not long ago, family, food, and festivities have descended on unsuspecting folks’ schedules, and in just a few more days, family, food, and festivities will descend once again. The break in between, at least in America,…