November 6th
byIt’s a new month and a time of shiny new treats for games writing. This week saw the launch of Waypoint, which seems to have allowed the Vice Gaming crew to grow a bit and build their own set of interests and…
It’s a new month and a time of shiny new treats for games writing. This week saw the launch of Waypoint, which seems to have allowed the Vice Gaming crew to grow a bit and build their own set of interests and…
With just one week to go until All Hallow’s Eve, many games critics are considering the scariest thing of all: our Kafkaesque relationship with institutions of power. Mwahahahaha. Opponents by chance Starting this week’s roundup are three pieces on randomness, chance, and…
Whew! There was a LOT of great writing on No Man’s Sky to get through this weekend. Pretty soon the number of pieces of writing on that game will rival the number of planets it contains. Nobody can explore them all, so I’m here…
After a troubling set of weeks, it seems a lot of games critics are thinking about how escapism is more than it appears on the surface. A major theme of this week’s blogging is how games can provide a sense of release…
I am spending a few days staying in a cheap Bed and Breakfast in an run-down Victorian seaside resort in the North of England. It is a spooky place where nothing seems to make sense. At one point I saw a white…
This week, I’m at Doc/Fest Sheffield, watching documentary films, trying out some exciting new VR projects, and listening to people talk about truthful storytelling in screen media. So far I’ve seen software allowing a holocaust survivor to keep answering people’s questions long…
This week there has been an upswing in articles about mental health and gaming, in no small part because of an excellent series run by Not Your Mama’s Gamer. I’m very glad to see this conversation gaining traction, and it sits well next to…
This roundup comes a little bit late, as I was kept busy this week by a conference about care and technology. As it turns out, the topic of care is not a bad lens for looking at this week’s blogging! Stardew Valley…
Welcome back! I’m filled with determination after spending three days running a small exhibit of games, talking with artists who are more familiar with work in other mediums about some of the things that make this form critically interesting. I did most of the…
It seems that class politics’ time has come in games criticism, with labor issues at the forefront of analyses of both the industry and its products this week. Creators Working conditions and practices have been a major topic of discussion, with a…