May 30th
byThis roundup comes a little bit late, as I was kept busy this week by a conference about care and technology. As it turns out, the topic of care is not a bad lens for looking at this week’s blogging! Stardew Valley…
This roundup comes a little bit late, as I was kept busy this week by a conference about care and technology. As it turns out, the topic of care is not a bad lens for looking at this week’s blogging! Stardew Valley…
Welcome back! I’m filled with determination after spending three days running a small exhibit of games, talking with artists who are more familiar with work in other mediums about some of the things that make this form critically interesting. I did most of the…
It seems that class politics’ time has come in games criticism, with labor issues at the forefront of analyses of both the industry and its products this week. Creators Working conditions and practices have been a major topic of discussion, with a…
Thanks for checking in for another round-up of the week’s videogame blogging! Once again, there’s a chunk of potentially triggering material at the bottom of this post, so in case you choose not to venture into those depths, I will promptly issue…
One thing that most games share in common is the sense that they are a world apart from the lives that we ordinarily live. This week’s round-up of some of the most provocative writing on games is organised around ideas about separation…
I’m almost fully recovered after a pleasant GDC, and feeling energised and inspired. This has been a particularly good week in videogame blogging. In part that’s due to the thrilling discussions coming out of an annual event that brings so many smart people into conversation…
Critical writing can often be about reminding the reader of something that had been pushed to the back of one’s mind. You have a body. You are looking at this through a screen. You are not completely in control of events. You are reading…
Sorry for the delay getting this week’s TWIVGB roundup to you. We had to squash some metaphorical and literal bugs in the critical curation machine. Now there’s bug juice everywhere. Simulated wandering We begin with two articles on my favourite topic: ambling around aimlessly in…