sociality

How do people involved in interactive media interact with each other? What kind of social structures are we designing when we design games? This is a topic of interest to sociologists, community managers, and anyone with a stake in multiplayer gaming.

February 10th

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Happy Sunday, readers! Hmm. So, in a colossally disingenuous display of both-sides-y dog-whistle journalism, some fifth-rate Gamer™ rag has apparently gathered enough recalled copies of Too Human to summon Beelzebub and try to re-awaken the Great Toxic Ones of games culture from…

Abstract image evoking bird silhouette

December 16th

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As we approach the end of the year–err, the Western colonial calendar year at any rate–the discourse of critical games writing naturally makes an annualized turn toward reflection on the bigger picture–be that via industry trends, communities of play, genre shifts, or…