December 2nd
byHappy December, readers. Has it really been three months already? There’s a whole lot of quality writing this week on Red Dead 2 and Assassin’s Creed: Odyssey. This doesn’t come as a surprise to me: both have been out for a few…
How do people involved in interactive media interact with each other? What kind of social structures are we designing when we design games? This is a topic of interest to sociologists, community managers, and anyone with a stake in multiplayer gaming.
Happy December, readers. Has it really been three months already? There’s a whole lot of quality writing this week on Red Dead 2 and Assassin’s Creed: Odyssey. This doesn’t come as a surprise to me: both have been out for a few…
It’s been a busy week for games criticism, and that’s rad. Fallout 76 and Pokémon: Let’s Go! are among the big recent releases making their way through the critical circuit, and while there’s plenty of writing out there on each, the discourse…
Where is all the good writing about games? That’s Critical Distance’s slogan, prominently displayed on the website, just beneath the title. Our ongoing project, which I work my absolute hardest to honour, is to answer that question in an inclusive and accessible…
This is the first week in a while where there hasn’t been a big-banner Triple-A release trying to take up all the critical oxygen in the room. Well, I suppose Square Enix did send The Quiet Man out to die this week,…
So apparently Red Dead Redemption II came out this week or something, but I honestly don’t have a whole lot of writing on the subject to share for this roundup. I did read an alarming number of worryingly uncritical reviews on the…
We are, without a doubt, in the midst of the busiest time of year for big-name game releases, but for the first time in a few weeks, the most important elements of the discourse–for me at least–haven’t been tied to any specific…
I want to begin with a confession: I’m tired. It’s been an emotionally draining news week pretty much regardless of what interests and channels you follow. I say this bearing in mind the privilege I enjoy in passing for straight, white, and…
This is my fourth week as Senior Curator for Critical Distance, and I am at once in a never-ending state of learning and growing, and having the time of my life. I’m beginning to recognize patterns and trends in games discourse–not only…
Investigative reporting on games culture has had a strong week, as well as histories of game design, development, and criticism. Our weekly roundup of critical writing on games, This Week in Videogame Blogging keeps you up to date with the most fascinating…
Trauma, abuse, hell, and postmodernism are just some of the stops on this week’s journey through critical writing on games. Yet somehow, it’s a fun ride, with high-quality prose, a wide range of voices, and clear takeaways for anyone creating things in…