March 3rd
byHappy Sunday, readers. Things happened this week in games. Some really, icky, bad things. Typically I leave some space at the top here to reflect on some of these things and maybe connect them to the week’s selection of writing, but if…
How do people involved in interactive media interact with each other? What kind of social structures are we designing when we design games? This is a topic of interest to sociologists, community managers, and anyone with a stake in multiplayer gaming.
Happy Sunday, readers. Things happened this week in games. Some really, icky, bad things. Typically I leave some space at the top here to reflect on some of these things and maybe connect them to the week’s selection of writing, but if…
Happy Sunday readers. You’ll be very glad to know that I have braved an incalculable deluge of posts, tweets, and articles reeling at the name of Nintendo of America’s new president to bring you some quality stuff to read this week. Before…
Happy Sunday, readers! Hmm. So, in a colossally disingenuous display of both-sides-y dog-whistle journalism, some fifth-rate Gamer™ rag has apparently gathered enough recalled copies of Too Human to summon Beelzebub and try to re-awaken the Great Toxic Ones of games culture from…
Okay, so to start with–and not especially related to this week’s roundup–this. Moral of the story: when developers engage in queer erasure, push back. It works. Live your gayest life, Kassandra. With that out of the way (and with my spirits raised),…
Happy Sunday readers! This week I’m thinking a lot about momentum. You see, I do believe that in some, small ways, things are getting better in gaming spaces in terms of representation, and in terms of what voices are included in both…
Welcome readers! Last week I was delighted to present a whole bunch of writing on queer game studies, but since no amount of queer games writing is too much (or let’s be real, enough), this week’s roundup opens with a section focused…
Welcome back readers! Who’s ready for a bold and exciting 2019? …Anybody? Okay, fair enough. We’re six days in and I’m already tired just thinking about all the things that could go wrong over the next 359 days. One thing I am…
The holidays strike me as a reminder that things are always in motion. Whether we’re trying to recapture the lost magic of yesteryear with loved ones, or navigating new challenges or traumas, the holidays remind us (or me, at any rate, if…
As we approach the end of the year–err, the Western colonial calendar year at any rate–the discourse of critical games writing naturally makes an annualized turn toward reflection on the bigger picture–be that via industry trends, communities of play, genre shifts, or…
This week’s roundup is (almost) all about failures: failures of game design, failures of fandom, the failures in the material world which are in turn reflected by the games we produce and consume, and more. I find it’s the kind of writing…