temporality

Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.

Abstract image evoking bird silhouette

January 14th

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Critics enumerate videogames’ hyper-quantified powers, whisper their unspeakable horrors, and dig through the catacombs of their less-known histories. This roundup brings you the week’s most insightful and original writing on games from around the web. Overcoming demons First, a quick look at…

December 17th

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Games history went off the beaten track this week, with pieces of writing and video on alternative and even unsanctioned aspects of the medium’s heritage. Meanwhile, genre-bending analyses and challenging calls for better artistic dialogue abound, as writers unpick the critical issues…

October 15th

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The big discussion of the week is loot boxes – also known as gacha mechanics – or, in-game microtransactions with randomised contents. A long-controversial aspect of free-to-play games, these items have featured prominently in recent AAA game releases, provoking a wave of…