July 9th
by“Progress” has become a problematic idea of late: the notion that the passage of time will push society generally in the direction of civil rights has become a truism, but the idea has been brought into question ever more over the past…
Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.
“Progress” has become a problematic idea of late: the notion that the passage of time will push society generally in the direction of civil rights has become a truism, but the idea has been brought into question ever more over the past…
The familiarity of portrayals of combat, pain, and trauma were explored by many critics this week, as people look at how tropes get started, how they are perpetuated, and how they can be subverted. E3 Critical reflection on E3 has so far…
People often say that games give us a chance to try out being somebody else. But I think a great strength of this week’s writing was the pieces challenging us to be more aware of who we already are. Appropriation This week…
How can game creators design for specific flavours of fear? This question is a big theme of writing this week, in what has turned out to be a particularly good selection of critical writing on games. I’m excited to hit “publish” on this…
Worried about the future? Pull up a chair! This week features writing on fear and the economy in games such as Night in the Woods and Prey. The thrill of reaching an audience The Personal-Essay Boom Is Over – The New Yorker…
Sound, size, and space are all discussed this week as critics work out what makes games affect us more deeply. Speaking First, an investigative piece about paying people to chat and play with you, and then a reflection on the voices of…
This week saw some social media drama in the games criticism sphere, as Georgia Tech Professor Ian Bogost invoked the pantomime conflict that is Ludology vs. Narratology. Beyond that discussion, it’s been a busy week for quality writing, with a lot of…
Think back to games of the late 1990s; what did they teach you about games that you now take for granted? This week, critics reflected on how genres from the past affect the work they do today. Abandoned theme parks The release…
This past week has been full of thoughts, on beginnings and endings, and worth reflecting on before next week starts in earnest. Hopefully your weekend has treated you as gently it could, warming and preparing you for the coming week. Particularly for those…
This week’s roundup asks where violence fits in political discourse and how to care for yourself in a troubled environment. Interesting Times (Content Warning:discussions of violence and racism) Joking Matters YouTube’s Edgy Jokes Are Part Of A Bigger Debate In The Comedy…