November 20th
byWe launched a fundraising campaign this week geared at getting our Patreon into a stronger position that can fund more work in the coming years, We have hit the first target, but there is still a long way to go towards our goal…
Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.
We launched a fundraising campaign this week geared at getting our Patreon into a stronger position that can fund more work in the coming years, We have hit the first target, but there is still a long way to go towards our goal…
I don’t want to callously overstate the importance of games at a time like this. There’s so much to be done to change the conditions that have led to Brexit, Trump, and right-wing gains in other Euro-American countries, and speaking personally, I…
It’s a new month and a time of shiny new treats for games writing. This week saw the launch of Waypoint, which seems to have allowed the Vice Gaming crew to grow a bit and build their own set of interests and…
Hello, dear readers! It’s time for a special Halloween edition of TWIVGB. While the last time I covered the weekend roundup was Valentine’s Day, I assure you that I’m not just here for the chocolate. Tricks and treats from the game industry…
With just one week to go until All Hallow’s Eve, many games critics are considering the scariest thing of all: our Kafkaesque relationship with institutions of power. Mwahahahaha. Opponents by chance Starting this week’s roundup are three pieces on randomness, chance, and…
I’m blown away by the volume of high-quality writing this week. All the great stuff seems to be coming out at once! It’s overwhelming. To make it all a little easier to digest, I’ve broken this week’s roundup into four parts. Take…
Welcome to this week’s late summer feast of writing on games, semiotics, and dogs. Morality First we address the moral questions explored in interactive fiction, as two critics play the politics of enlightenment. Pigmote Isle | Problem Machine The Problem Machine blog…
After a week of taco trucks, it’s time to settle down and digest the meaty issues in games criticism. A quick note before we continue: Critical Distance is just $40 away from the Patreon goal that allows us to stay afloat and…
This week’s blogging has me thinking about how developers manage the expectations of others, the roots of protagonists’ personal ethics, and how players’ morality is shaped by the expectations of people around us. Blame, shame and guilt chase each other around the whole of this roundup, as writers…
Many have said this week that all public discourse seems to be about one of two topics: on the one hand, viral anger, collective outrage, and bigotry; and on the other hand, Pokémon Go. No man’s land Much of this week’s writing is in some way…