This week’s writing on games picks up on gendered dynamics, dad games, and religion. Settle in for another roundup of This Week in Videogame Blogging.

Ad hoc

In writing on games and history, we have on piece on how to keep games from the past accessible in the future, and one on how a game portrays a historical context.

“As its title makes clear, Yakuza 6 encapsulates an entire series of games about those on the margins of society finding new avenues of personal meaning through the creation of ad hoc families”

“Don’t become like them”

Some surprising analyses of gendered dynamics in games came out in two pieces this week.

“As in life, the player is capable of a range of emotional responses to instances of microaggressions and outright sexism that resonate deeply with contemporary realities despite taking place in a medieval context.”

God of War

The portrayal of a father-son relationship in the latest God of War game continues to inspire critical reflections.

“No, my father isn’t the blood-obsessed murdering machine of yore. Nor am I an Atreus—a child who doesn’t understand her father.”

“Your thoughts will become nothing but theirs”

Two critics looked at storytelling in videogames in dialogue with American culture and traditions.

“If you constantly surround yourself with others, your thoughts will become nothing but theirs,” says the deer at one point. The influence of Emerson becomes unequivocal here, telling us to be self-reliant and independent.

Parley

Two writers report on new ways that people have started negotiating for better material conditions.

“Players have critiqued Rare for creating an empty sandbox, but the community that’s fallen in love with Sea of Thieves has found its own ways to communicate. Many of these rules and challenges are much more interesting than anything Rare might have thought up themselves.”


Plugs

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