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This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.
Netscape Navigators
Our opening segment this week brings together work on various intersections between games, community, and internet culture.
- YOU CAN WATCH YOURSELF WHILE YOU ARE EATING | DEEP-HELL
Skeleton weighs escapism and consequence, in reactionary gamer movements and Yoko Taro’s better first drafts.
“I wonder if we’ve ever asked if videogames create an identity that exists in a consequence free world. A polished mirror of fantasy and escapism, a body-cloaking illusion that some part of these Gamer Bros and Pick Me Girls and Brazilian White Supremacists Living in White Italian Neighborhoods haven’t also found some mirror-salve for a life of hate. A place to go to live consequence free. I saw it once. I know how it makes someone live, how they might crave living.”
- The return of Gamergate is smaller and sadder | The Verge
Ash Parrish does some good journalism.
“The harassment campaign against Sweet Baby echoes the Gamergate movement of 10 years ago, once again targeting women, people of color, and journalists in the games industry. But this time, the events are playing out differently. Developers and gamers are pushing back, affirming that the kind of diversity these people rail against is here to stay. And after speaking with Sweet Baby employees and spending time with their detractors, it’s clear the goals of this harassment campaign are largely a reactionary backlash against trends in video games that cannot be meaningfully stopped.”
- Let’s Play Life | \\………..//
Liz Ryerson peers into the great slurry that is present-day internet culture and begins the work of charting a path out.
“in a world made entirely of our own image – where everything is content – is there any inherent distinction between art and everything else? if we are now using our technology to primarily exist as creatures of social media, could we just as easily use our newfound abilities to become creatures of something else?”
- The creative sparks ignited by Global Game Jam | GamesIndustry.biz
Alicia Haddick highlights connections across languages, industries, and communities at the annual Global Game Jam.
“These events spark creativity, offer a break from longer term projects, provide a chance for newer developers to meet fellow creatives and put together their first title, and potentially set people down the game development path for themselves. They harbor the hobbyist spirit that has existed since the beginning of the industry, and remain crucial in nurturing and encouraging a new generation of developers to enter the industry.”
Save States
There’s a lot of time-bending stuff in this week’s issue, but let’s start here looking at games, products, and ideas with one foot in the past and one in the present, be it by way of homage, archive, or grey-market retro gaming.
- Please, Your Omnipotence, Try Arzette: The Jewel of Faramore! | Gamesline
John observes a meme subculture coming full circle as Zelda CD-i gets a fitting homage that also stands as an independent work. - Berserk Boy – Buster Boys Break Out | startmenu
Ashley Schofield checks out a compelling successor to the Mega Man Zero blueprint. - BRAND ANALYSIS: A IS FOR ANBERNIC | Nemesis Memos
Nemesis ends up in some real sign/signified territory while unpacking those trendy emulator handhelds. - How Do You Review Games Like Llamasoft’s? | Gamers with Glasses
Don Everhart takes a step back to think about art and artist in Digital Eclipse’s latest playable archive.
“If Minter’s light synthesizers are examples of interactive art and technology, then so is everything else in Llamasoft. And for all that Llamasoft is an enjoyably curated trip to the archive, I still have unanswered questions about how Minter thinks about his work as art.”
Rebirth
No, not that game, not yet. Here are two transformative reflections on formative media.
- 10 Years Later, the Most Controversial FromSoft Game Still Hasn’t Left My Mind | Inverse
Robin Bea writes about going hollow and coming back again. - Kero Kero Keroppi to Origami no Tabibito | Bump Combat
Joey Wawzonek unfolds juxtapositions and possibilities via a whimsical slice of 3DO software.
“I started Kero Kero Keroppi to Origami no Tabibito in the morning, sat at my desk in my underwear in a body radically different from the one I had when last I folded paper. A body that was new. I moved to the floor, and folded without the precision I once obsessed over. My imperfections compounded.”
Refract
Alright. Rebirth. Technically one of these pieces came out before the game was available and one of them came after, but I think they both still apply, and indeed form two parts of a larger conversation about what storytelling opportunties this Revisit has before it as well as which ones it leave on the table.
- In Final Fantasy VII: Rebirth, We’re Saving Everyone! – Sidequest
Cress reflects on storytelling, fidelity, and metafiction via Final Fantasy VII‘s second go-round. - Final Fantasy VII Rebirth’s Ending Poorly Answers a Question It Never Needed to Ask | Paste Magazine
Jackson Tyler takes two asprin before opening the box on Schrödinger’s party member.
“To Aerith praying on that altar, in a moment that has been so complicated by the game’s new ideas that it strains credulity she would even be there at all. Yet for all its bluster the only divergence the game can stretch to is whether she does or does not get stabbed, and even that is stripped of its closure and impact. But the answer was never the problem, it was the question.”
Release
Before I haul myself off for a forced pun timeout, here are two critical reflections on other recent and popular releases.
- Ranking the Yakuza Series: ‘Like a Dragon: Infinite Wealth’ | Epilogue Gaming
Flora Merigold finds a lot to like in Infinite Wealth‘s near-infinite content, even if it all feels a little indulgent. - Helldivers 2 may be set in the far future, but it still has a lot to say about the present | TechRadar
Cat Bussell explores the dissolution of meaning in the rhetoric employed by Helldivers‘ “Managed Democracy”.
“The world of Helldivers 2 is a meatgrinder into which the brainwashed people of Super Earth are only too happy to throw themselves. Thanks to propaganda and totalitarianism, the Helldivers just don’t know any better. When a Helldiver frantically yells “Freedom never sleeps” while healing themselves with a stimpack, they believe every word. The irrational fervor of Super Earth’s citizens is as chilling as it is amusingly absurd.”
Tempest 2024
Next let’s look at new and different approaches to storytelling.
- The secret story behind Planet of Lana’s robots is told through music | Gameshub
Meghann O’Neill nerds out with composer Takeshi Furukawa about music theory and the ins-and outs of sonic storytelling in games. - ‘Grand Theft Hamlet’ review: ‘Grand Theft Auto’ meets Shakespeare in this video game documentary | Mashable
Siddhant Adlakha takes stock of an unlikely medium-crossing work of pandemic metafiction.
“If anything, the medium of Grand Theft Auto ends up the perfect spoonful of sugar for Shakespeare’s enduring, contemplative medicine. This constant unfurling of the play’s subtext turns the movie into an inadvertent act of arts criticism in the process, one where ostentatiously customized player avatars, with brightly colored hair and superhero outfits, function both as de facto philosophers and as deeply personal externalizations of the actors’ personas and neuroses.”
Critical Chaser
Turns out all Pit Fighter ever needed was some context.
- Save Your Quarters for These 12 Arcade Bangers for Whenever You’re Trapped in a Bowling Alley in the Early 1990s | Paste Magazine
Dia Lacina is not getting a better summary out of me than that headline already captures.
“Where parents drown their dreams in pitchers of lukewarm Michelob, and a hundred screaming children play chicken with the threat of crush injuries and food poisoning, mankind will find a place to put arcade games.”
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