Welcome back readers.

I’ve got a quick pre-announcement this week before we get into the weeds with the reads: it’s time to dust off your HTML skills like it’s 1998, becuase we’re hosting another Fansite Jam very soon. Expect a dedicated announcement post with details and participation guidelines in the next week or so.

In the meantime, if you haven’t already done so, check out Kaile’s phenomenal end-of-year recap. While you’re at it, take a look at our Patreon, which makes all that we do possible, and if you’re already a supporter (thank you!), consider passing the message along to other folks in your life who have an affinity for games crit!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Detective Friction

I’m being a little loose with this first grouping–it started with detective games but expanded to engage with cyberpunk concerns both fictional and blisteringly real.

“This game cuts ruthlessly at the heart of what creates toxic online spaces dedicated to harming women and reveling in that harm. Refusing to sell it for “sexual content with depictions of real people,” as Cadaver states in her developer statement — grounds that cannot earnestly be called a good faith or, frankly, honest read of what the game explores and how — does more to help these online spaces thrive unchallenged than meaningfully tackle their existence.”

Runtime Script

I’m being a little cheeky in this section, putting in conversation different meanings of the word “run”.

“I want to finish Clair Obscur, but it’s going to take a lot of time on feet. But because I’m committed to going the distance, like my easy runs on Mondays, Wednesdays, and Fridays, I try to remind myself to go at exactly the pace I want to be going. Games are an endurance sport, after all. You’re in them for the long haul.”

Stories of Seasons

The passing of time, of seasons, of moments, brings together these next four picks.

“I had barns filled with immortal animals producing the highest quality milk, wool, and eggs; every romance option adored me, all the townspeople thought I was the most wonderful thing to ever happen purely because I existed and occasionally spoke to them. The only thing that ever changed were my crops. Because as each season came and went, they grew and withered with them. The plants got to have their winter, but nothing else did. A lack of death made it feel lifeless. It’s only with hindsight that I see the true value of that bizarre little funeral for my beloved digital chicken.”

Grit and Grim

Both of our next featured authors are, in addition to mechanical and thematic exploration, doing a bit of genre examination in the strategy and horror genres, respectively.

“Homecoming oftentimes grapples with questions of how agency is constricted by societal notions of obedience. Scarlet’s sequence and the motif of domestic materials, like porcelain, ultimately make the player think about how often such notions of obedience and tradition are hidden in plain sight.”

Critical Chaser

Kimimi closes out our week with a look at some Falcom gold.

“Some games are special in an emotive, personal way; treasures that elicit the same warm feelings as a cherished toy. Zwei!! (which I will refrain from over-punctuating from here on out) is one of those for me, a soft hug that’s somehow also a game. I love the way it makes me feel. It’s as if Falcom found a way to bottle the sensation of playing an enchanting RPG for the very first time; excitement, awe, and joy in plentiful and completely sincere supply.”


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