Welcome back readers.

Let me start with some around-the site news. First, we published the roundup for our second Fansite Jam! If you haven’t already done so, go check out the submissions!

In a less cheerful update, it appears that the web service we use (used?) to organize bookmarks and help prepare our weekly issues may have abruptly disappeared off of the Internet, without so much as a “hey, we’re winding things down here, time to back your stuff up!” For me, that’s an archive of nearly six thousand links for articles featured in Critical Distance which I suddenly can no longer access. As best as I can tell, little-to-nothing has been lost that cannot eventually be rebuilt–most of the information is duplicated elsewhere, albeit in less-convenient formats–but rebuilding is going to take time, and being without said service is going to screw up our workflow for a few weeks. TWIVGB will continue uninterrupted, but over the next few weeks issues may be a little unusual in size and shape while we rebuild our process.

It’s an annoying setback for us, but nothing we can’t handle. That’s in part thanks to your support of our project through Patreon. If you’d like to join up, your contributions will make it easier for us to weather unexpected infrastructure failures like this one.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Full Steam Ahead

We’re going to start things off this week with a loose set of industry-level perspectives, touching upon colonialism, trans visibility, copyright, and Steam Charts augury.

“How many people around the world play League of Legends or fucking Valorant? How many? Too many! A FAKE FUCKING NUMBER amount of people. How the fuck is Riot still laying off hundreds of people? Think about yourself at your job or your mum or your brother or your mate. Some CEO/CTO/COO/C-Suite fucker has a finance dude wyrmtongueing their ear off about how they can replace you and your department with an AI agent that can do your job a quarter as well in half the time. Somehow their wages go up and the stock prices soar. How does that make sense?”

In Play

Our next section focuses on practices of play, both on individual and communal levels.

“But skateboarding culture is of course not one single thing. It is both Tony Hawk and Tas Pappas. It is an olympic sport and a career, as well as hobby and counter-cultural expression. It happens in arenas as well as in parking lots. Its something we do to relax, and something we do to lock in. Culture is never static, it moves and shifts with the people within it. Skateboarding culture what we do when we get on our boards.”

Leon on Me

Resident Evil: Requiem came out just a short while ago, and by all accounts it has reviewed quite well. This is not to say it is without its problems, and indeed there is a pattern I’m seeing here among critics as we move outside the review window.

“Despite it all, Silent Hill 2 still exists. There are multiple great, if extralegal, ways to play the original. The reverence of Bloober’s 2024 remake is insulting, a devotion that manages to miss the point. Resident Evil is more successful and more charming. The series’ endless revisiting of its campy lore is an undeniable part of its lasting power. Yet Requiem still feels trapped in a past it cannot quite capture.”

Sweep Range

Lots of design-minded thoughts this week, spanning all sorts of game genres.

“This is a vastly better model of colonialism than I’d expected (and I nearly added the “neo-” prefix, since that basic imbalance is still a foundation of global politics today, however indirectly it manifests). In the absence of the usual “+1 difficulty per year” colony sim artifice, my naturally slow and semi-organised expansion meant I had no real grievance with the Claws, and didn’t really mind their inflated costs. They also send, see, regular supply ships, offering a choice of three preset (though somewhat randomised) bundles. Bigger bundles offer more advanced goods, at the cost of adding dramatically more to your next tax bill.”

The Second Story

We’ve also got a bunch of selections this week examining story, narrative structure, and theme. Curator’s disclaimer: there are no featured picks this week that have anything to do with Star Ocean 2.

“Baby Steps, like its inspiration, is a cautionary tale. But unlike Pinocchio, who must escape the whale in yet another test of his determination, Nate’s story ends here. Faced with a final decision, Nate must choose either to continue to struggle alone towards the mountaintop or give up ground, fall into the pit, and ask Moose for help. The choice is clear, and this admission not only gives him a warm place to rest and empty his bladder. It allows Nate to define for himself what it means to be a real boy.”

Rare and Retro

Is 2014 retro? Wrong question. The 3DS eShop is closed. Long live the 3DS eShop.

“It does make me think though, about the design philosophy we see going from something like Duke Nukem 3d, to Perfect Dark. That if you strives to recreate reality, interesting things will fall out. If you go through the song and dance of airport security in Perfect Dark, surely that will be good? Each individual thing on its own many or many not be good, but taken as a whole it mostly all comes out as a big win, even if it feels like some decisions were made without thinking about the consequences.”

Critical Chaser

CHRIS used THESAURUS! It wasn’t very effective. . .

“Imagine asking your parents at six what ‘Guillotine’ means (pronounced extremely incorrectly, of course) after a Krabby just hammered you with its big claws; besides reading French Revolution textbooks or slicing paper, when else will that come up? I kept pestering every time I saw an attack I had no understanding of. What on earth is an ‘Aurora Beam’? And what does it mean to ‘Constrict’ something?”


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