Welcome back readers.

I’m starting things off this week with a shout-out to long-time Critical Distance board member and my immediate curatorial predecessor, Zoyander, who is taking a step back from active board member stuff for their health. Zoyander offered incredible mentorship in my own transition into the role and built large sections of our behind-the scenes infrastructure from the ground up. As they note in their announcement post above, Patreon is the best way to keep us healthy, active, and growing in a role that has increasingly seen us positioned as a bulwark against the continued devaluation of culture writing and the communities it creates.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Write Stuff

Let’s start things off with some meditations on labour and craft as verbs and values.

“All our books and stories are that way because of all the burdensome tasks that build the path to the end. All the setbacks and failures, the skill building and small triumphs. The monotonous shit no one really wants to do, a keystone in the design of laborious process. There is no written word without a weary hand wielding the pen.”

Tightrope Act

This section brings together a spectrum of perspectives on design and play, looking at tension, worldbuilding, protagonism, and more.

“Without realizing, I had slipped into running my boat with an eco-fascist god-hand. Take what we need and use it only for the chosen few. And in a game about recycling resources so efficiently there’s not a single scrap of waste, people, too, became resources. They were either repurposed into a part of my beautiful machine, or left behind.”

Weird and Wonderful

I was delighted to discover for this pairing that we already have a tag in our records for “weird”. Let’s go with that.

“To play a Wario game is to be reminded of the human body in its excesses and elasticity. All in all, Wario presents a thorough heightening of the safe, sanitized, uncontroversial and un-weird videogame mascot. “Is Wario a queer icon? Locked by a moderator after 1360 words of heated debate.””

Creed or Craven

These next two picks look at a chronic reluctance within the industry and press, respectively, to speak the truth with substance.

“Games media was dying before 2023. It would still be spiraling, perhaps even faster, if its majority operated in solidarity with Palestinians. I know that, despite this, the ones who remain have much to lose (healthcare, rent, groceries). It’s never been all fun and games, but I reject the notion that things must get better before we start making them so. What is the point of independent publications if they employ the same white men to sell cool cover art and write the same industry boosterism? If the outlets with the most subscribers advocate for slop or the sites with the most progressive headlines excuse themselves from culpability? For all their play, these writers have such small imaginations. All I see is a games media recreating an image of an idealized past.”

Low Poly

Holly notes in her piece below that the PS1 revival style is strongly associated with the horror genre, which makes both of these next two games counterpoints to that pattern.

“There’s something edible about the presentation — all that tightly packed polygonal snack is something to eat like candy in short bursts before putting it down. It’s not a bad idea to be won over by how a game looks or sounds, just like you wouldn’t feel bad for asking someone out on a date because they’re beautiful, hoping the rest of it clicks afterwards.”

Rough Cut

This next section is all about bad games, but as we’ll see at the end, that’s not always a bad thing. Sometimes it’s still bad though. Gotta be clear on that.

“It’s not the first time I’ve watched review reactions metastasize in confusing ways, but the two weeks of psychosis about anyone thinking Crimson Desert is merely fine has felt particularly surreal, because I’ve spent that time contentedly enjoying a game that many think—with good reason—is terrible. I’ve been playing Mobile Suit Gundam Battle Operation 2, a game the world hates, and I am nonetheless at peace.”

Dragon Rage

These three all locate different feelings in and around play.

“My anger is always boiling, sitting right under the surface, but because I actually process the emotion instead of pushing it down, I can aim that fire directly at these corrupt, putrid institutions and the systemic failures where it belongs. I direct all of my anger entirely at the politicians and the billionaires causing the harm, and I save all of my peace, my patience, and my humanity for my friends and my community.”

Critical Chaser

Been a while since we closed out with some poetry, hasn’t it?

“Life is a heavy
bag of stones
I didn’t want.

I didn’t ask for it,
but I still carry it.“


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