Welcome back readers.

Kept you waiting, huh? It’s taken me an extra day to do the work, but we’ve got 23 new-and-interesting picks ready to go this week, so pull up a chair and grab a beverage. While you’re here, I also want to extend a warm thanks to everyone in our community for keeping us going through thick and thin. If you like what we do, check out our Patreon!

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Breaking Kayfabe

Let’s start wth the industry-level perspectives this week. We’ve picked three articles ranging widely in topic and scope, but all of them point to structural problems where we could be doing something better but currently are not.

“I just don’t want to hear the “no ethical consumption under capitalism” spin anymore. That line has lost all meaning. There’s no way of talking yourself out of it, by claiming that reporting on these efforts is necessary, because at least you can see them in a neutral light or whatever. I don’t care about your rationale, because that’s just what it is: a justification. Your stance doesn’t mean much, when you’re still doing the thing you shouldn’t be doing at all. There are hundreds of other projects you could be highlighting instead. I don’t need to know what kind of goonerbait Overwatch is doing this week. It does not matter, not even a little. Stop.”

Friend Mouth

Marathon continues to compel some really stellar crit. Here’s two more for you out of Bullet Points.

“Videogames are spaces that, at their best, offer a taste of something beyond the normal repetition of everyday living. They offer something apart from life, with its million indignities and responsibilities. They offer the promise of adventure, of battery acid in the belly, of clenched jaws and screams of triumph or comic dismay. For a glimpse of this promise, the runner, the player, projects their minds beyond the bounds of their life, into another place: to play among the delicate ruins of another’s dreams, the coded worlds someone else spun together and wrapped in glorious skyboxes. The dreamers are gone, or watching from afar as their windup toy continues its meandering path without them. All that exists now is you, and a million others like you.”

Living the Dream

Next let’s unpack different ideas of home and community, via interviews, exhibits, and play.

“Our words and ideals sometimes contradict each other. But there is definitely something queer in the air: people are empowered to make the visual novels that reflect their own journeys in understanding themselves. As KillJill puts it, “There’s a really special moment happening in the queer [English-language visual novel] sphere, and I hope more people realize that.””

Old Game, Newtype

New perspectves on some really old games.

“Best known as Renegade, Nekketsu K?ha Kunio-Kun is a cornerstone video game the likes of The Tower of Druaga or Xevious, in that it would spawn an entire genre that would end up in an almost entirely different–arguably simpler–place.”

Compile Art

Our longest section this week brings together different discussions on design, development, and play.

“Unfair Flips reminds us that we are fallible humans, and sometimes we don’t understand the universe the way we think we do. It bills itself as “a game about probability”, but I think it’s really a game about human psychology.”

Release Window

We talked about old stuff up above, so here’s the new stuff: four reflections on recent games.

“Dosa Divas is a lovely little RPG. Even if simple in places where it could perhaps do with a tad more seasoning, there’s a heaping amount of heart in every crushing line of dialogue, every amend made to repair bridges burned, every dish served up by the party.”

Go Fish

These next three unpack themes and push boundaries of play.

“Boku no Natsuyasumi and Seabed each remind me, through beautiful expressions of not-a-whole-lot happening, the value of deliberation and slowness in everyday life. Neither title fixed me on their own, it was and still is an ongoing process of self-discovery. But the ways they make me feel are relevant, in my opinion, to this process, and their lasting places in my heart stand as testament to their efficacy.”

Critical Chaser

Not sure 50 years would be enough for me to get through La Mulana….

“You may think that this would be a list of games I like the most; not so. These are games I think would adequately sate me while I toil away, hiding my hobby in the basement of my home so no one knows my secret as a time-traveller. We favor depth and replayability. Additionally, games that come out further in the future are more desirable, since it’ll be decades before I’ll get to play them again. Many of my all-time favorites are absent because I may have already exhausted them. Some of these are games I’ve yet to even play.”


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