Welcome back readers.

We’ve got lots of interesting stuff to dig into this week, so I’m going to limit this opening preamble to briefly plugging our Patreon, which helps us keep laying down this record of critical conversations in games. Ok? Let’s do the thing.

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Degossing

Our first trio of selections for this week all write in response to or against different kinds of discourse, to varying degrees of directness.

“why go through the trouble of establishing a worker-owned website if not to be in a position where you can easily take a stand when the times comes? you can’t be fired. a microsoft blacklist means nothing with thousands of subscribers backing you up. these are your self-professed advantages as an independent outlet, so why tie yourself in knots making excuses?”

Everything Is Permitted

Next up: game worlds and the experiences they cultivate, encourage, and occasionally transgress.

“I think Subnautica 2’s open world qualifies as “postcolonial”, in that while it harbours something of Murthy’s hollow “amusement park”, it is swimming against the currents of its genre. It’s both a richly adorned landscape of plunder and a story about indentured settlers that routs away from the violence widely expected of open worlds.”

Dig In

Mina the Hollower is a game that came out this week, so we have two pieces on that.

“The problem I had at the start of Mina the Hollower, both hitting and avoiding being hit by enemies, was one of perception. I wasn’t actually thinking ahead, which I knew because I was always in midair when I needed to be underground and I was always aiming where an enemy wasn’t any longer. It wasn’t an issue of speed, but of training. (I started aiming where enemies were not yet, which was also fatal.) I needed to learn to see ahead, to understand the game like a clockwork platformer and anticipate what enemies would do. I needed to learn to see the trajectory of an encounter.”

Track Changes

I can feel myself getting a bit loose with the sectioning here, but each of these next four have something to say about design.

“Maybe, one day, there will be that one Good Commercial Game Studio that’s celebrated for breaking the mould, winning a thousand awards, in spite of what every sales projection tells them. To get there, why wouldn’t you study and take seriously the gamemakers who are already doing that? But even if this studio did, you know damn well they wouldn’t say with their full chest that they were inspired by porn.”

Forward-Thinking

Two picks, respectively, on grief and what comes after.

“At the time of writing, I have not hit the credits on Life is Strange: Reunion, but I’m happy to say that this game had the potential to make me think about my own relationships and the ways in which I reconnect with others. There are still many relationships I’d like to repair one day, and many more that prove to me that reaching out and being vulnerable is always worth it.”

Patch Notes

A variety of critical perspectives on recent games.

“Ultimately, Mixtape succeeds at what it sets out to do. As an interactive piece of media, it’s a fun, emotionally resonant tribute to the reckless abandon of youth, and I caught myself smiling through much of it. But as I played, navigating teenage milestones to a soundtrack of imported American rock, I couldn’t shake the alienation. It’s a love letter to an Americanized adolescence we all wanted to emulate, masking the heavier, darker reality of what it actually meant to grow up in that cultural shadow.”

Critical Chaser

We’re closing out the week with some fun treats for on-line sickos.

“I’ve read a lot of archived forums over the years, but this archive feels very different from the usual web forum archive. They’re rarely made by the forum’s own operators or its users; a web forum archive is usually done by outside parties, or even just by chance. The members of web forums aren’t necessarily aware their community is being archived, or may not want their posts preserved outside their original context. This archive has a purpose, and was created by the BBS’s operators and on behalf of its users specifically to show to other people. We were meant to see this archive, we were meant to be reading these posts. They wanted us to have this chance to be introduced to them from a distance. Even though we can’t join them, these many years later, we can at least get to know them and learn who they were just as they wanted us to. I’m grateful we have the chance.”


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