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April 7th

This Week in Videogame Blogging is a roundup highlighting the most important critical writing on games from the past seven days.

Somewhere Far Beyond

While usually I keep pieces about the same game together, this week I felt there was some good connectivity between these first two selections on Drgaon’s Dogma 2 and Final Fantasy VII Rebirth for how they both weave in-and-out of the text. They’re good!

  • THE LOST HIKER | DEEP-HELL Skeleton takes a hike through Vermund.
  • flowers yet bloom in this rotted church | Bullet Points Monthly haha damn.

April 19th

…After that, check out the follow-up ‘Kevin VanOrd is a Remarkably Cool Dude‘. Lovely to see people with a sense of humour.

Pulling one from the ‘obliquely related to game criticism’ pile, here is an interview with one quarter of Rock, Paper, Shotgun and otherwise generally famous games writer Kieron Gillen. Interesting how he talks about how his work on comics informs his work with games, and vice versa. Quite the creative gentleman that Gillen.

Tom Chick is in my top 5 current writers about games when it comes to writing about experiences with games. Here he is…

Abstract image evoking bird silhouette

May 17th

…how the context in which he originally uttered them – a casual interview – became lost as online readers decided to read Croal’s comments as an accusation of racism on the part of Capcom, which wasn’t exactly the point he was trying to make.

Hit Self-Destruct writes about the confluence of Game and Real Life in ‘Photo Album‘. Duncan tells how he empathised particularly strongly with the protagonist in one particular situation in Mass Effect because it mirrored his own.

The ‘Gameology’ blog has been around for a long time now, but posting had fallen off recently. Being…

August 23rd

…seized by the idea that perhaps Fuel had unintentionally created the first game that dove into the depths of existential absurdity, a disguised meditation on the ultimate pointlessness of everything. Might Fuel actually be a game that explores the place of mankind in the cosmos by placing him in this ludicrously illogical, staggeringly gigantic world for no apparent reason? Was Fuel the secret Waiting for Godot of video games?

And it kind of makes me wish for a real existential crisis videogame.

The fine Southern Gentleman LB Jeffries finally manages to explain Unit Operations to me, this…

Abstract image evoking bird silhouette

September 13th

…that – you want more game music related reading? Well, how about a 1up feature on the music of Halo 3: ODST. I does like me some Halo music.

Finally, Rock, Paper, Shotgun talk with Ragnar Tornquist, creator of the upcoming The Secret World MMO which is apparently a ‘classless’ MMO. Speaking of which, Tom Francis has a great piece this week on ‘A different way to level up’ in online games: he’s really getting good at not only pointing out how dumb some default game design elements are, but usefully suggesting not only as-good replacements but genuinely excitingly

October 18th & 25th

…she’s writing about the online game / sim / casual game Neopets. Her thesis is that many people of her generation (that is, roughly 18-25 year olds) got their first experience with online worlds and online gaming via Neopets, and I think she might be right. She talks about the Neopets ‘Battledome’ in an early post, and more recently about “The Gambling Controversy” that erupted in the Australian media in the early 00’s about a certain feature of Neopets. Mary’s a fantastically good writer too, so even if you never played or heard about Neopets, it’s worth a look.

August 8th

…took an in-depth look at Zombies and suggested that ‘The Zombie Apocalypse is the New American Dream’ [mirror]. I’m not sure it’s an entirely new idea, but she certainly puts an interesting slant on it.

Sebastian Wuepper seemed to be the only one still talking about Red Dead Redemption this week, making the assessment on his blog Tellurian’s Petshop that “Rockstar’s latest masterpiece suffers from a disease a lot of current games have contracted. Minigamitis.” .

And lastly for the week, Steve Gaynor at the Fullbright blog writes “On the old vs. the new”, discussing the issue of…

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June 24th

…lookin’ tired, but she keeps going. There’s just one more place she’s gotta visit. It’s Cara Ellison’s interactive interview with Anna Anthropy. But once she finishes, the Kid might just have to start the whole business over again.

Now where was I? This old man’s mind tends to wander a bit. The Kid’s still looking for new links, new pieces of the world to bring back. But it’s up to you to send them in– bird or post don’t matter. The Kid’ll see it all through.

(This week’s edition completely inspired by the good folks at Dorkly Bits.)

September 9th

…not only to sexual gratification but to enforce his claim to that gratification with violence — and make no mistake, all sexual assault is violence — and that makes him a relatively egregious example. But that doesn’t make him an isolated, unconnected, free-floating Bad Person whose worldview, impulses, and actions come from nowhere and cannot be interrogated. His attitudes came from somewhere, and for every person like him who physically sexually assaults someone, there are dozens or hundreds who hold basically the same views, absorbed from basically the same sources, who “only” harass and intimidate and make gamer culture hostile…

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February 10th

…ME

Coming to us from Pixels or Death, here’s a pair of interesting, opposing viewpoints on the role of character permadeath. Tom Auxier would rather go without, while Ben Chapman contends the player only cheats herself by avoiding it.

WOULD YOU KINDLY

Samantha Allen (told you she’d be back) also appeared this week in a guest post on This Cage is Worms, with a measured response to both Mattie Brice’s “Would You Kindly” and Jonas Kyratzes’s “Would You Kindly Not.” The article, titled appropriately “Can We Kindly,” advocates for “a careful conversation […] about the role that…