Search Results for:

Девятаев фильм —смотреть онлайн в хорошем качестве на нашем сайте >>>bit.ly/devataev-film-2021

February 25th

…state of VR at this point in its history – the process of getting used to an unfamiliar place.

  • Do Videogames Turn Us Into Bad People? | Paste Holly Green uses personal stories and scholarly research to explore the moral ambiguities of play, with a particular focus on bad behavior in The Sims.
  • “While our personal values play a factor in our satisfaction, how we act in games has more to do with how we view ourselves and our impact in the real world, rather than arbitrary adherence to rules and social order for their own…

    Abstract image evoking bird silhouette

    April 1st

    …with that, we now continue with our regularly-scheduled programming.

    Art therapy

    Two pieces represent two very different approaches to writing about violent emotions in games.

    • Overwatch and DBT: Why it’s Time to Teach Boys Coping Skills Wally Brennan shares some strategies for using the trials of a tense game to learn how to manage emotions.
    • Sure, It’s Made Of The Corpses Of Your Victims. But Is It Art? | Kotaku Stacie Ponder appraises the “artists” who leave dead bodies strewn around in gory videogames.

    Fear of art

    Continuing the theme of violence,…

    May 2018: Haste

    …of the round table we encourage you to leave a comment on a blog to which you respond with a link to the response piece and give the original writer a ‘right of reply’. Keep the conversation going!

  • If your work contains potentially disturbing content, please include a suitable warning at the start.
  • You can submit as many articles as you like throughout the month, and it doesn’t matter if they are commercially published, paywalled or available for free. However, we can’t include paywalled material in the round-up without access to the article text or a transcript.
  • Abstract image evoking bird silhouette

    August 5th

    …demonstrates this with a level analysis from Metal Gear Solid.

    “The concept of prospect and refuge is broadly applicable in level design, but relatively few game designers have to understand it in detail. The div[id]ing line between those who do and those who don’t is almost always genre.”

    Occult

    Three pieces seem to indicate that we don’t really know very much about player interaction, shining a light on something that makes this medium dark and mysterious.

    • Gamasutra: Justin Reeve’s Blog – Systems Interaction by Spreadsheet Justin Reeve presents a simple yet novel…

    September 1st

    …make the impact of its environment upon it and the personality of those who put it to use immediately visible by reflecting what we do to it back at us.”

    Mental Illness, Ghosts, and Trauma

    Two authors, looking at very different games, make connections between depictions of mental illness, trauma, and the supernatural.

    • Notes on Perfectly Ordinary Ghosts: Shadow on a Pale Wall | Sufficiently Human Lana Polansky explores intersections of trauma, gothic horror, and Emily Dickinson in Perfectly Ordinary Ghosts, a work of interactive fiction produced in Twine by Victoria Smith and Madeleine Mackenzie

    October 21st

    …those which are, how they are being represented or misrepresented.

    • Sims Players Want More Diverse Options From Fan-Made Creations | Kotaku Gita Jackson investigates the whiteness of The Sims 4‘s gallery.
    • Japan is a place on Earth – Timber Owls Ashley breaks down the cultural blind spot the west has for treating problematic Japanese media as emblematic of the culture as a whole while simultaneously falsely elevating the west as morally superior. You really should read this one, folx.
    • Butterfly Soup and The Myriad Asian Identity | Unwinnable Khee Hoon Chan finds lots to love in

    June 20th

    …time to examine a slightly older one here. Of the game he notes,

    I would place the introduction of inFamous as one of the better opening levels in open world gaming. I say this because it sets the stage to not just for the game, but also more importantly for the milieu.

    Swain follows on with two other posts about the game, focussing on ‘The propaganda of inFamous’ and ‘The morality of inFamous’ respectively.

    On the back of rumours about an “Apocalypse Now” game possibly in development, Mike Dunbar at the RRoD blog says “That’s…

    Abstract image evoking bird silhouette

    October 24th

    …Stars for the NES and to think about the smooth swing of the bat, the greenness of the field, the beauty in the curve of a pixellated pitch? What if, in returning to Final Fantasy XIII, I spent more time taking a walk, either skirting the enemies in my path or even pausing just to admire them? How about if in Kane & Lynch 2 I had dawdled along in the restaurants and alleyways to look more closely at the world, to resist the impulse to progress, to run forward only to hide behind another pillar, shoot another head as…

    Abstract image evoking bird silhouette

    November 21st

    …social structure. Though the narrative briefly switches back to Zidane, we seamlessly soon get inside the rusty shoes of another character, Adelbert Steiner, the noble Knight of Alexandria, and the Captain of the Knights of Pluto, who initially harbors a different agenda (i.e. viewpoint) that goes against Zidane and Garnet’s.

    Apparently that post about Minecraft-as-evangelical-Christian-game from a few weeks back was a parody (Poe’s Law strikes again!) but this one is allegedly more legit: Aleksandar Vidakovic of CoderGames writes about ‘Minecraft harmony and the joy of creation’ [mirror].

    And lastly for this week, if you’re at all…

    December 12th

    Another week, another This Week In Video Game Blogging, done by yours truly, the master of the shotgun style of aggregation.

    We begin at Popmatters Moving Pixel’s blog where early in the week Kris Ligman finishes the sites set of posts focusing on the amateur game Dungeoneer by looking at player guilt. G. Christopher Williams declares “Everybody wants to Own the World.” Jorge Albor looks at civic education games and how Mass Effect 2 may have one-upped them on their own turf. And finally Nick Dinicola explains how the tension of Metro 2033 comes from the contrasting the