temporality

Between vintage games collections, retro aesthetics, and the increasing interest in games from the museum sector, the position of games in their own time is a topic close to many people’s hearts. Games themselves are a medium that plays with time, inheriting questions of pacing and anticipation from cinema.

October 15th

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The big discussion of the week is loot boxes – also known as gacha mechanics – or, in-game microtransactions with randomised contents. A long-controversial aspect of free-to-play games, these items have featured prominently in recent AAA game releases, provoking a wave of…